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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Gronin" data-source="post: 5782691" data-attributes="member: 7603"><p>I won't argue that there is a cost associated with game balance and I also agree that it is not easy to create balanced classes that have a suffiently different feel. I don't currently have all the answers as to how this can be done, however the people designing these games do this for a living, they are a talented group with a great deal of experience in this field and they want me to contribute to their livlihood, so they can and should spend a great deal of time on the classes. There should be a way to accomplish this in a way that will satisfy the large majority of people and it should be built into the game at the core of the rules. The classes are what makes D & D what it is and without a doubt (at least in my mind) this is where the vast majority of the time and effort should be spent. </p><p></p><p>If people want to play a game that has uber-mages (insert class of choice if mages don't float your boat) then there could be an optional ruleset that would allow for this type of thing. In fact this would be very useful if you were playing in a small group of only 1 or 2 players or if you wanted to use this rule set to design the Big Bad.</p></blockquote><p></p>
[QUOTE="Gronin, post: 5782691, member: 7603"] I won't argue that there is a cost associated with game balance and I also agree that it is not easy to create balanced classes that have a suffiently different feel. I don't currently have all the answers as to how this can be done, however the people designing these games do this for a living, they are a talented group with a great deal of experience in this field and they want me to contribute to their livlihood, so they can and should spend a great deal of time on the classes. There should be a way to accomplish this in a way that will satisfy the large majority of people and it should be built into the game at the core of the rules. The classes are what makes D & D what it is and without a doubt (at least in my mind) this is where the vast majority of the time and effort should be spent. If people want to play a game that has uber-mages (insert class of choice if mages don't float your boat) then there could be an optional ruleset that would allow for this type of thing. In fact this would be very useful if you were playing in a small group of only 1 or 2 players or if you wanted to use this rule set to design the Big Bad. [/QUOTE]
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Class Balance - why?
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