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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5782697" data-attributes="member: 710"><p>I still maintain that FIghers and Wizard look similar on paper, but they play very different in game. But it appears that even people that played 4E don't always feel that way, so I figure it is just a particular frame of mind I and other 4E fans have and others don't. But for those that find the Core 4E Fighter and Wizard "samey", they created Essentials. </p><p></p><p>I was really skeptical about Essentials, because I couldn't quite believe it was balanced. But in play, it turned out well. Except that I still found the more "classic" Fighter classes boring in the long run.</p><p>But then, I did play a lot of 3E Fighters, and I always had them take feats that would give them complexity and many options, and thus 4E meant heaven to me. Not only could my Fighter be more complex, I also could play the type of Fighter that as not possible before - the charismatic and/or tactical leader (=Warlord). </p><p>But in the end, that's really a personal preference thing - some people don't need the complexity, some do, and it's nice if a system can actually accommodate both.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5782697, member: 710"] I still maintain that FIghers and Wizard look similar on paper, but they play very different in game. But it appears that even people that played 4E don't always feel that way, so I figure it is just a particular frame of mind I and other 4E fans have and others don't. But for those that find the Core 4E Fighter and Wizard "samey", they created Essentials. I was really skeptical about Essentials, because I couldn't quite believe it was balanced. But in play, it turned out well. Except that I still found the more "classic" Fighter classes boring in the long run. But then, I did play a lot of 3E Fighters, and I always had them take feats that would give them complexity and many options, and thus 4E meant heaven to me. Not only could my Fighter be more complex, I also could play the type of Fighter that as not possible before - the charismatic and/or tactical leader (=Warlord). But in the end, that's really a personal preference thing - some people don't need the complexity, some do, and it's nice if a system can actually accommodate both. [/QUOTE]
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Class Balance - why?
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