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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Aenghus" data-source="post: 5782747" data-attributes="member: 2656"><p>I want classes to be balanced, but a certain sort of balance. It's ok for particular classes to have specialities, but I never want classes to be useless. </p><p></p><p>All or nothing drawbacks don't produce balance, they produce frustration. at best, train wrecks at worst.</p><p></p><p>Anti magic fields, sneak attack not working at all on certain monsters, monsters being totally immune to weapons, burning or stealing spellbooks - these all can be used to hose particular PCs in various D&D editions. And I hate them all. Feeling useless till the DM-imposed plot device is turned off is not a fun game experience. </p><p></p><p>I am not saying bad stuff can't happen to PCs. But the only fun I see in depriving players of the game experience wanted by selecting a particular class is of the "Sucks to be you" sort, and I think thats badwrongfun.</p><p></p><p>I could live with some sort of situational penalty to class abilites, but just arbitrarily turning them all off is a bad mechanic.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5782747, member: 2656"] I want classes to be balanced, but a certain sort of balance. It's ok for particular classes to have specialities, but I never want classes to be useless. All or nothing drawbacks don't produce balance, they produce frustration. at best, train wrecks at worst. Anti magic fields, sneak attack not working at all on certain monsters, monsters being totally immune to weapons, burning or stealing spellbooks - these all can be used to hose particular PCs in various D&D editions. And I hate them all. Feeling useless till the DM-imposed plot device is turned off is not a fun game experience. I am not saying bad stuff can't happen to PCs. But the only fun I see in depriving players of the game experience wanted by selecting a particular class is of the "Sucks to be you" sort, and I think thats badwrongfun. I could live with some sort of situational penalty to class abilites, but just arbitrarily turning them all off is a bad mechanic. [/QUOTE]
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Class Balance - why?
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