Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stevelabny" data-source="post: 5783060" data-attributes="member: 9298"><p>DMG says its the DM's job to make the game fun for everyone and stop spotlight hogging. Adding a time limit isn't hard. I see in your response elsehwere you added a ONE MONTH time limit to one of your adventures, your party blew the deadline and rather than have any negative consequences at all you just let them get away with it. That is an epic failure of DMing.</p><p></p><p></p><p></p><p>Because the players know its cheesing the rules? Or more importantly because the CHARACTERS see it as as boring, dishonorable, and cowardly? Because if anyone ever lives to tell the tale of these victories, the next set of enemies will do everything they can to mess with a teleport in, one fight, teleport out strategy? (Like: re-arrange the furniture!) </p><p> </p><p></p><p></p><p></p><p></p><p>If you don't have a rogue, replacing rogue skills is not a problem. If you know in advance that you are going on a stealth mission and bring stealth spells to help the non-rogues in the party, this is not a problem. If the wizard always have utility spells memorized 'just in case' or carry along an unlimited amount of utility scrolls (miraculously at the ready and not requiring a rummage-through-the-backpack-round) he is just not being a people-person. Maybe he has a 6 charisma to balance his 20 int and he's just playing it up. </p><p></p><p></p><p></p><p></p><p></p><p>Now its up to 30? Let's powergame the system till it breaks and then call it broken. </p><p></p><p></p><p></p><p></p><p>Not with the kind of encounter-wiping power you've been describing. They may be able to dominate 1 or 2 encounters, but by 3 and 4 they're just helping out. </p><p></p><p></p><p></p><p></p><p>There are. But are those the ones you prepared today? Or is your intel so good that you knew to expect silence today and prepared only spells with no verbal component. You poo-poo this but it is a pretty serious limiter.</p><p></p><p></p><p></p><p></p><p>Not usually that hard, unless this supreme wizards also fly every combat?</p><p></p><p></p><p></p><p></p><p>Sure it is. It specifically says a wizard must have his spellbook to memorize spells and provides lists of spell components. I think rules are also provided for saving throws for spellbooks? Anyone who knows anything about magic will know about these requirements and therefore targeting these two items is just as viable a strategy as casting silence. It is not required anymore than any other good strategy from the bad guys is required. If a DM just moves his monsters 30 feet forward every round and uses their most powerful available ability without any strategy, that is another epic failure. And another great example of why the DM is necessary and two different DMs can still run completely different "perfectly balanced" encounters. </p><p></p><p></p><p></p><p></p><p></p><p>Can't predict everything sure is a a far leap from there's a wizard. And as a DM, you should know what spells your wizard has learned.</p><p></p><p></p><p></p><p></p><p>So, for example, rangers in a campaign you run might never see their favored enemy? You might want this, but this is a horrible thing to want.</p><p></p><p></p><p></p><p></p><p>But just from knowing that Protection from Fire spells exist, you should know this is a possibility even if you are running an adventure for strangers. </p><p></p><p></p><p></p><p></p><p>No, no, no. Sometimes there are favorable and unfavorable "matchups" Especially so if the party is 4 wizards or 4 rogues or 4 fighters or 4 clerics. A roomful of undead should be easier for 4 undead-hating clerics than 4 anything else. </p><p></p><p></p><p></p><p></p><p>Yes, I do realize that 4e continued the trend of catering to whiny brats. That's why 4e failed and I'm posting in a 5e thread!</p><p></p><p><span style="color: red"><strong>Mod Note: Name calling is grounds for expulsion from a thread, folks. Don't do this. ~Umbran</strong></span></p><p></p><p></p><p></p><p></p><p>You have a friend with another HORRIBLE DM. Why would he have 3 entire sessions of fighting undead without giving the thief something to do? </p><p></p><p></p><p></p><p></p><p>Um, wait. If your spell components were lost, what happened to all those magic items and scrolls you were telling me about? If your spell book was stolen, you might still have stuff memorized from this morning. Temporarily reducing your ability to cast spells is not insulting or mean.</p><p>Also, see how the fighter in your example has a backup sword, or at least a dagger in his boot? Why is your wizard so one-dimensional? Wouldn't it have been nice to spend a few stat-points or feats for versatility rather than min-max the game to death? </p><p></p><p></p><p>The power gamer mindset of "I can make PunPun, so therefore the system is broken" is incorrect. PunPun is cute as a thought experiment but anyone who actually brings him to the table should be beaten repeatedly around the face with a mackerel.</p><p></p><p>Class balance needs to be "If 4 normal people who arent trying to cheese everything they do play 4 different classes, and the DM is semi-competent at understanding table dynamics are they all getting to do interesting things every session" and not "If 4 bored power gamers exploit every loophole in the rules and the DM let's them get away with it to protect 'his story' then clearly the rules need to be more rigid to balance everything out. That way lies MADNESS. Or, in a best case scenario, sameness. Which also stinks.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 5783060, member: 9298"] DMG says its the DM's job to make the game fun for everyone and stop spotlight hogging. Adding a time limit isn't hard. I see in your response elsehwere you added a ONE MONTH time limit to one of your adventures, your party blew the deadline and rather than have any negative consequences at all you just let them get away with it. That is an epic failure of DMing. Because the players know its cheesing the rules? Or more importantly because the CHARACTERS see it as as boring, dishonorable, and cowardly? Because if anyone ever lives to tell the tale of these victories, the next set of enemies will do everything they can to mess with a teleport in, one fight, teleport out strategy? (Like: re-arrange the furniture!) If you don't have a rogue, replacing rogue skills is not a problem. If you know in advance that you are going on a stealth mission and bring stealth spells to help the non-rogues in the party, this is not a problem. If the wizard always have utility spells memorized 'just in case' or carry along an unlimited amount of utility scrolls (miraculously at the ready and not requiring a rummage-through-the-backpack-round) he is just not being a people-person. Maybe he has a 6 charisma to balance his 20 int and he's just playing it up. Now its up to 30? Let's powergame the system till it breaks and then call it broken. Not with the kind of encounter-wiping power you've been describing. They may be able to dominate 1 or 2 encounters, but by 3 and 4 they're just helping out. There are. But are those the ones you prepared today? Or is your intel so good that you knew to expect silence today and prepared only spells with no verbal component. You poo-poo this but it is a pretty serious limiter. Not usually that hard, unless this supreme wizards also fly every combat? Sure it is. It specifically says a wizard must have his spellbook to memorize spells and provides lists of spell components. I think rules are also provided for saving throws for spellbooks? Anyone who knows anything about magic will know about these requirements and therefore targeting these two items is just as viable a strategy as casting silence. It is not required anymore than any other good strategy from the bad guys is required. If a DM just moves his monsters 30 feet forward every round and uses their most powerful available ability without any strategy, that is another epic failure. And another great example of why the DM is necessary and two different DMs can still run completely different "perfectly balanced" encounters. Can't predict everything sure is a a far leap from there's a wizard. And as a DM, you should know what spells your wizard has learned. So, for example, rangers in a campaign you run might never see their favored enemy? You might want this, but this is a horrible thing to want. But just from knowing that Protection from Fire spells exist, you should know this is a possibility even if you are running an adventure for strangers. No, no, no. Sometimes there are favorable and unfavorable "matchups" Especially so if the party is 4 wizards or 4 rogues or 4 fighters or 4 clerics. A roomful of undead should be easier for 4 undead-hating clerics than 4 anything else. Yes, I do realize that 4e continued the trend of catering to whiny brats. That's why 4e failed and I'm posting in a 5e thread! [color=red][B]Mod Note: Name calling is grounds for expulsion from a thread, folks. Don't do this. ~Umbran[/B][/color] You have a friend with another HORRIBLE DM. Why would he have 3 entire sessions of fighting undead without giving the thief something to do? Um, wait. If your spell components were lost, what happened to all those magic items and scrolls you were telling me about? If your spell book was stolen, you might still have stuff memorized from this morning. Temporarily reducing your ability to cast spells is not insulting or mean. Also, see how the fighter in your example has a backup sword, or at least a dagger in his boot? Why is your wizard so one-dimensional? Wouldn't it have been nice to spend a few stat-points or feats for versatility rather than min-max the game to death? The power gamer mindset of "I can make PunPun, so therefore the system is broken" is incorrect. PunPun is cute as a thought experiment but anyone who actually brings him to the table should be beaten repeatedly around the face with a mackerel. Class balance needs to be "If 4 normal people who arent trying to cheese everything they do play 4 different classes, and the DM is semi-competent at understanding table dynamics are they all getting to do interesting things every session" and not "If 4 bored power gamers exploit every loophole in the rules and the DM let's them get away with it to protect 'his story' then clearly the rules need to be more rigid to balance everything out. That way lies MADNESS. Or, in a best case scenario, sameness. Which also stinks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
Top