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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Elf Witch" data-source="post: 5783149" data-attributes="member: 9037"><p>I was just talking with my roommate who DMs our Age of Worms campaign and she told me that DMing the rogue is the most challenging for her. He has built his character very well so he is doing major damage in most combat he does more damage then out frontline fighter who is a cleric. His AC is so high she can't hit him that often </p><p></p><p>She admits letting him take certain PRCs and commission certain magical items has made him to powerful. She is always worried that by trying to challenge him she is going to kill the rest of us. </p><p></p><p>She said that if she didn't have years of playing under her belt (this is her second time behind the screen) she would assume that rogues are the most OP of all the classes and that needed to be nerfed. </p><p></p><p>I think that she has a very valid point our experiences at the table shape how we view balance and what is OP. </p><p></p><p>One of my biggest issues with 4E is how they tried to balance classes and made the game a snoozefest for some of us. The classes are all the same and therefore bland. It is one reason I dislike point buy so much because all fighters start to look the same the same with wizards and other classes. </p><p></p><p>I know the argument for it that it is more fair because then everyone is equal and you don't get a range of stats. </p><p></p><p>I guess because my experience has never seen an issue with this because the person with the highest stats didn't rule the game. The only possible issue I could see is if two people were trying to play identical characters then it could make the person with the lower stats feel that they are not as good as the higher stated character. </p><p></p><p>For me I have no desire to play in a game where balance is derived from making everyone equal on everything. That is not balance to me. Balance comes from allowing each character a chance to contribute to the game just because the fighter may only be taking down one enemy at a time and the wizard can take out more does not mean that they are unbalanced. </p><p></p><p>Fighters fight with a weapon they stand there and go toe to toe with the monsters and if there is a way to build a fighter that can cleave through his enemies they can kill more than one thing a round. That is what an iconic fighter does in fantasy he is the brave one risking life and limb to go toe to toe with the bad guys. </p><p></p><p>Wizards can't go toe to toe and expect to live very long they can throw magic and try and take out more creatures in one round and if you get in close quarters fighting he won't be able to use his area spells as effectively. In close quarters fighting it is the fighters, rogues and monks who really get to shine. The magic users are moving around trying not to get hit and having to combat cast spells or concentrate to get spells off after taking damage.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5783149, member: 9037"] I was just talking with my roommate who DMs our Age of Worms campaign and she told me that DMing the rogue is the most challenging for her. He has built his character very well so he is doing major damage in most combat he does more damage then out frontline fighter who is a cleric. His AC is so high she can't hit him that often She admits letting him take certain PRCs and commission certain magical items has made him to powerful. She is always worried that by trying to challenge him she is going to kill the rest of us. She said that if she didn't have years of playing under her belt (this is her second time behind the screen) she would assume that rogues are the most OP of all the classes and that needed to be nerfed. I think that she has a very valid point our experiences at the table shape how we view balance and what is OP. One of my biggest issues with 4E is how they tried to balance classes and made the game a snoozefest for some of us. The classes are all the same and therefore bland. It is one reason I dislike point buy so much because all fighters start to look the same the same with wizards and other classes. I know the argument for it that it is more fair because then everyone is equal and you don't get a range of stats. I guess because my experience has never seen an issue with this because the person with the highest stats didn't rule the game. The only possible issue I could see is if two people were trying to play identical characters then it could make the person with the lower stats feel that they are not as good as the higher stated character. For me I have no desire to play in a game where balance is derived from making everyone equal on everything. That is not balance to me. Balance comes from allowing each character a chance to contribute to the game just because the fighter may only be taking down one enemy at a time and the wizard can take out more does not mean that they are unbalanced. Fighters fight with a weapon they stand there and go toe to toe with the monsters and if there is a way to build a fighter that can cleave through his enemies they can kill more than one thing a round. That is what an iconic fighter does in fantasy he is the brave one risking life and limb to go toe to toe with the bad guys. Wizards can't go toe to toe and expect to live very long they can throw magic and try and take out more creatures in one round and if you get in close quarters fighting he won't be able to use his area spells as effectively. In close quarters fighting it is the fighters, rogues and monks who really get to shine. The magic users are moving around trying not to get hit and having to combat cast spells or concentrate to get spells off after taking damage. [/QUOTE]
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Class Balance - why?
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