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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Fanaelialae" data-source="post: 5783190" data-attributes="member: 53980"><p>Yeah, it grants you a save. If you fail it, you have to make a DC 20 Strength check as a full round action to be able to move at all. Either way you're suffering entangled penalties. Even if you make the save, you have to make a Strength check of at least DC 15 to move 1 square as a <em>full round action</em>. </p><p></p><p>At 3rd level, when a wizard can first cast Web, creatures are hardly guaranteed to be able to make that check at all. Even if they make their save, and their check, it's a DC 30 check to exit the web in one round if you're caught at the center. More than likely, a creature will spend 4 or 5 rounds doing nothing but trying to escape the web.</p><p></p><p>Spell resistance doesn't help either, nor does magic immunity. Even at high levels, against creatures with enormous strength who are guaranteed to make their save, the creatures have to spend a full round extracting themselves, which is almost as good as an AoE stun, at the paltry price of a level 2 spell slot. </p><p></p><p>At that point, they're easy pickins for even a lowly wizard with a crossbow, let alone a fighter or the rogue. Sure, the rest of the party contributes, but only by mopping up after the wizard has won the fight for them. Web is one of the best spells to trivialize a fight. In fact, I can't think of a single time that Web was cast that it didn't trivialize combat (and I've seen a lot of Web spells cast).</p><p></p><p> </p><p></p><p>Not every game jumps nonstop from adventure to adventure at breakneck speed. I don't think the game should break just because the DM decides that going from level 1 to 20 is more reasonable over a span of 20 years of game time, as opposed to two months.</p><p></p><p></p><p></p><p>I don't think balance should require someone to be a team player. There is plenty of basis in fantasy for the loner who grudgingly tags along with the party, but isn't a team player. The game shouldn't break just because Joe decides he wants to play a Raistlin-esque wizard instead of a member of the Scooby-gang.</p><p></p><p>That's why balance is important.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5783190, member: 53980"] Yeah, it grants you a save. If you fail it, you have to make a DC 20 Strength check as a full round action to be able to move at all. Either way you're suffering entangled penalties. Even if you make the save, you have to make a Strength check of at least DC 15 to move 1 square as a [i]full round action[/i]. At 3rd level, when a wizard can first cast Web, creatures are hardly guaranteed to be able to make that check at all. Even if they make their save, and their check, it's a DC 30 check to exit the web in one round if you're caught at the center. More than likely, a creature will spend 4 or 5 rounds doing nothing but trying to escape the web. Spell resistance doesn't help either, nor does magic immunity. Even at high levels, against creatures with enormous strength who are guaranteed to make their save, the creatures have to spend a full round extracting themselves, which is almost as good as an AoE stun, at the paltry price of a level 2 spell slot. At that point, they're easy pickins for even a lowly wizard with a crossbow, let alone a fighter or the rogue. Sure, the rest of the party contributes, but only by mopping up after the wizard has won the fight for them. Web is one of the best spells to trivialize a fight. In fact, I can't think of a single time that Web was cast that it didn't trivialize combat (and I've seen a lot of Web spells cast). Not every game jumps nonstop from adventure to adventure at breakneck speed. I don't think the game should break just because the DM decides that going from level 1 to 20 is more reasonable over a span of 20 years of game time, as opposed to two months. I don't think balance should require someone to be a team player. There is plenty of basis in fantasy for the loner who grudgingly tags along with the party, but isn't a team player. The game shouldn't break just because Joe decides he wants to play a Raistlin-esque wizard instead of a member of the Scooby-gang. That's why balance is important. [/QUOTE]
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Class Balance - why?
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