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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="DonTadow" data-source="post: 5783238" data-attributes="member: 22622"><p>I played DND in an age where players thought of creative ways to get out of things if they didnt make a save. Tossing acid on the web, burning it away and i've had cases where people made simple machines to get out of similar situations. I understand some players want to hit the Tee ball everytime, buti think that dms should adjust for this type of group, but not the system adjust for these minority of players. . </p><p>Spell resistance doesn't help either, nor does magic immunity. Even at high levels, against creatures with enormous strength who are guaranteed to make their save, the creatures have to spend a full round extracting themselves, which is almost as good as an AoE stun, at the paltry price of a level 2 spell slot. </p><p></p><p></p><p></p><p>I get it, but this is a game. I tell players ths all the time. The DM is in charge of making sure things don't get broken. So if the crafting rules mean that there's so much downtime that you can break the game, we still can't break the game. This means that regardless of the downtime, you still only get so much of something. Chalk it up to living expenses, chalk it up to a downturn in the market chalk it up to social security, but you only get enoguh where the game does not break. </p><p></p><p>If you enjoy DMining with Dritzt and Batman, that's your thing, but the game is not designed for :gruff voice: batman to not cooperate. It is a cooperative game. </p><p></p><p>I have a player who makes useless characters in every game. This is his thing, I understand that. I don't expect the system to accomodate this kind of player. The player doesnt expect it. Asa DM i design encounters as if only 4 players will participate, because that's my responsiblities, not the system.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5783238, member: 22622"] I played DND in an age where players thought of creative ways to get out of things if they didnt make a save. Tossing acid on the web, burning it away and i've had cases where people made simple machines to get out of similar situations. I understand some players want to hit the Tee ball everytime, buti think that dms should adjust for this type of group, but not the system adjust for these minority of players. . Spell resistance doesn't help either, nor does magic immunity. Even at high levels, against creatures with enormous strength who are guaranteed to make their save, the creatures have to spend a full round extracting themselves, which is almost as good as an AoE stun, at the paltry price of a level 2 spell slot. I get it, but this is a game. I tell players ths all the time. The DM is in charge of making sure things don't get broken. So if the crafting rules mean that there's so much downtime that you can break the game, we still can't break the game. This means that regardless of the downtime, you still only get so much of something. Chalk it up to living expenses, chalk it up to a downturn in the market chalk it up to social security, but you only get enoguh where the game does not break. If you enjoy DMining with Dritzt and Batman, that's your thing, but the game is not designed for :gruff voice: batman to not cooperate. It is a cooperative game. I have a player who makes useless characters in every game. This is his thing, I understand that. I don't expect the system to accomodate this kind of player. The player doesnt expect it. Asa DM i design encounters as if only 4 players will participate, because that's my responsiblities, not the system. [/QUOTE]
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Class Balance - why?
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