Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5783298" data-attributes="member: 53980"><p>Players can get as creative as they want. They typically do have counters for Web. Unless the DM is metagaming though, your average monster won't. There are spells that are more effective against players than monsters (save or die), but Web is the reverse. I'd be very surprised to discover a Rust Monster carrying a torch or vial of acid in its back pocket, for example.</p><p></p><p>If I have to give all of my monsters a common counter to a specific spell, chances are that spell is broken.</p><p></p><p> </p><p></p><p>So your argument for why the crafting feats are balanced is that the DM contrive to prevent players from using them under reasonable circumstances? I'm sorry, but that strikes me as unreasonable. </p><p></p><p>It's like saying that a monster that's vastly overpowered for its CR is okay because the DM should know never to use it, except in the most unique circumstances. Well, no, any inexperienced DM is going to have to find that out the hard way because there's nothing in any of the books to even suggest that.</p><p></p><p></p><p></p><p>3e, in particular, was designed to be flexible. NPCs are often designed with class levels. Are NPCs similarly going to hold back because they want to uphold this spirit of cooperation? I'm pretty sure that there are plenty of killer DMs out there who would object to that idea.</p><p></p><p>A party of martial characters going against a party of casters would get creamed in 3e (after the first few levels, and maybe even then). Sure, they might get one or two of the casters, but it only takes one caster to destroy the entire team of martial characters. You can't say the same about the martial characters.</p><p></p><p>I really don't understand why people are against the idea of balance. It is not synonymous with homogeneity, which I could understand taking issue with. I'm not saying that things need to be balanced to the point where two classes are indistinguishable. I am saying that it should be balanced to a higher standard than 3e was.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5783298, member: 53980"] Players can get as creative as they want. They typically do have counters for Web. Unless the DM is metagaming though, your average monster won't. There are spells that are more effective against players than monsters (save or die), but Web is the reverse. I'd be very surprised to discover a Rust Monster carrying a torch or vial of acid in its back pocket, for example. If I have to give all of my monsters a common counter to a specific spell, chances are that spell is broken. So your argument for why the crafting feats are balanced is that the DM contrive to prevent players from using them under reasonable circumstances? I'm sorry, but that strikes me as unreasonable. It's like saying that a monster that's vastly overpowered for its CR is okay because the DM should know never to use it, except in the most unique circumstances. Well, no, any inexperienced DM is going to have to find that out the hard way because there's nothing in any of the books to even suggest that. 3e, in particular, was designed to be flexible. NPCs are often designed with class levels. Are NPCs similarly going to hold back because they want to uphold this spirit of cooperation? I'm pretty sure that there are plenty of killer DMs out there who would object to that idea. A party of martial characters going against a party of casters would get creamed in 3e (after the first few levels, and maybe even then). Sure, they might get one or two of the casters, but it only takes one caster to destroy the entire team of martial characters. You can't say the same about the martial characters. I really don't understand why people are against the idea of balance. It is not synonymous with homogeneity, which I could understand taking issue with. I'm not saying that things need to be balanced to the point where two classes are indistinguishable. I am saying that it should be balanced to a higher standard than 3e was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
Top