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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Fanaelialae" data-source="post: 5783505" data-attributes="member: 53980"><p>Casters, wizards in particular, are amazing skeleton keys. Non-casters, not so much (unless you make them pseudo-casters using UMD).</p><p></p><p>A wizard has tenser's transformation, polymorph, stoneskin, and iron body to be a better fighter than the fighter</p><p></p><p>A wizard has improved invisibility, disintegrate (which makes sneak attack look meaningless by comparison), and knock to be a better rogue than the rogue. He doesn't need Disable Device for most traps when a simple Unseen Servant can set them off, or they can be bypassed with Levitation / Flight.</p><p></p><p>A wizard can't out-cleric the cleric, because the cleric is a caster too.</p><p></p><p>The cleric is arguably better than the wizard at out-fightering the fighter, with spells like Divine Power and Righteous Might, but casters can dominate.</p><p></p><p>Invisibility should not be a better stealth option than the rogue has at 3rd level. Knock should not be an automatic one round effect when the rogue can potentially fail while trying the same thing. And no caster should be able to stack buffs so as to out fight the fighter.</p><p></p><p>No one's saying the wizard shouldn't have a niche. That niche, however, should never include even potentially doing the job of another class as well or better than that class. Worse may be acceptable, but under no circumstances better.</p><p></p><p>It's nice that you have a gentleman's agreement at your table. I don't think anyone should need to be hobbled by such an agreement in order to play the game. Sure, the game should encourage people to play cooperatively (while still allowing for playstyles outside that norm). However, if folks aren't complaining about the fighter's ability to step on the wizard's toes, the wizard shouldn't possess the capability to step on the fighter's toes either.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5783505, member: 53980"] Casters, wizards in particular, are amazing skeleton keys. Non-casters, not so much (unless you make them pseudo-casters using UMD). A wizard has tenser's transformation, polymorph, stoneskin, and iron body to be a better fighter than the fighter A wizard has improved invisibility, disintegrate (which makes sneak attack look meaningless by comparison), and knock to be a better rogue than the rogue. He doesn't need Disable Device for most traps when a simple Unseen Servant can set them off, or they can be bypassed with Levitation / Flight. A wizard can't out-cleric the cleric, because the cleric is a caster too. The cleric is arguably better than the wizard at out-fightering the fighter, with spells like Divine Power and Righteous Might, but casters can dominate. Invisibility should not be a better stealth option than the rogue has at 3rd level. Knock should not be an automatic one round effect when the rogue can potentially fail while trying the same thing. And no caster should be able to stack buffs so as to out fight the fighter. No one's saying the wizard shouldn't have a niche. That niche, however, should never include even potentially doing the job of another class as well or better than that class. Worse may be acceptable, but under no circumstances better. It's nice that you have a gentleman's agreement at your table. I don't think anyone should need to be hobbled by such an agreement in order to play the game. Sure, the game should encourage people to play cooperatively (while still allowing for playstyles outside that norm). However, if folks aren't complaining about the fighter's ability to step on the wizard's toes, the wizard shouldn't possess the capability to step on the fighter's toes either. [/QUOTE]
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Class Balance - why?
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