Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5783600" data-attributes="member: 53980"><p>Yes, really. How many locks is a DM realistically going to throw into a single adventure before it starts to get a tad ridiculous? </p><p></p><p>The rogue has to roll for success, unless he takes 20 (requiring 2 minutes) and even then he fails if the DC is higher than his skill + 20.</p><p></p><p>The wizard, on the other hand, succeeds automatically requiring only one action. It doesn't matter is the DC is over 9,000, or Arcane Locked, he still succeeds. </p><p></p><p>Also, you forgot about bonus spells. By 9th level the wizard can likely memorize around 6 Knock spells. That doesn't even take into account that the wizard could pretty easily craft a wand of Knock and thereby cast Knock nonstop.</p><p></p><p>Is the wizard better than the rogue in every scenario? Not necessarily. Is he better in some / many scenarios. Yes, and that shouldn't be allowed to happen. A party shouldn't ever have to wonder whether they're screwing themselves because they let the rogue (who might potentially fail) pick the lock on the death trap rather than just letting the wizard cast Knock, and getting the heck out of there.</p><p></p><p>Now if you want to argue that the wizard should be allowed to be a sub-par rogue, I'm certainly open to the idea. Never a superior rogue though, which due to auto-success abilities like Knock and Spider Climb, he can be. The rogue should be the best rogue there is.</p><p></p><p>That doesn't even consider how he can replace the fighter, which he can. Casters are all, to one degree or another, skeleton keys but the wizard is arguably the best at it. If anything, that really ought to be the bard.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5783600, member: 53980"] Yes, really. How many locks is a DM realistically going to throw into a single adventure before it starts to get a tad ridiculous? The rogue has to roll for success, unless he takes 20 (requiring 2 minutes) and even then he fails if the DC is higher than his skill + 20. The wizard, on the other hand, succeeds automatically requiring only one action. It doesn't matter is the DC is over 9,000, or Arcane Locked, he still succeeds. Also, you forgot about bonus spells. By 9th level the wizard can likely memorize around 6 Knock spells. That doesn't even take into account that the wizard could pretty easily craft a wand of Knock and thereby cast Knock nonstop. Is the wizard better than the rogue in every scenario? Not necessarily. Is he better in some / many scenarios. Yes, and that shouldn't be allowed to happen. A party shouldn't ever have to wonder whether they're screwing themselves because they let the rogue (who might potentially fail) pick the lock on the death trap rather than just letting the wizard cast Knock, and getting the heck out of there. Now if you want to argue that the wizard should be allowed to be a sub-par rogue, I'm certainly open to the idea. Never a superior rogue though, which due to auto-success abilities like Knock and Spider Climb, he can be. The rogue should be the best rogue there is. That doesn't even consider how he can replace the fighter, which he can. Casters are all, to one degree or another, skeleton keys but the wizard is arguably the best at it. If anything, that really ought to be the bard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
Top