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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Elf Witch" data-source="post: 5783602" data-attributes="member: 9037"><p>Yes those spells let him raise his AC for as long as the spell lasts but it does not give him a lot of choices for martial weapon choices or the feats, hit points and BAB that fighters get. A wizard playing a front line fighter is doing so out of desperation not because they are good at it.</p><p></p><p>There is no way a wizard will ever match a martial character when it comes to going toe to toe or swing a weapon. </p><p></p><p>As for using unseen servant he has to memorize it and then he uses it once then he has to cast it again a rogue can disarm traps all day long and not have to worry about running out and since an unseen servant only has a force of 20 pounds that is often not enough to set off pressure plate traps. Again it is a nice tool if the party does not have a rogue so know to accomplish what a rogue can do it takes two wizard spells and one cleric spell.</p><p></p><p>As for disintegrate lets look at that a wizard can cast it at 11 level he again has to memorize it he does not just get it free as a class ability. He has to hit and there is a save involved. Rogues get sneak attack at first level they can do as often as they are in a place to do it. They never run out of sneak attacks and by 11 level a rogue hit with a disintegrate who makes his save and takes no damage and this goes for every spell that has a save so basically as long he makes his save the wizard has a hard time hurting him with magic and when he fails a save he only takes half the damage. </p><p></p><p>As for niche protection I agree with that but so far nothing you have said has made the wizard better at things then the rogue.</p><p></p><p>Take invisibility yep pretty powerful which is why most rogues I know want the ability to on a magic item. Sure the wizard is the one who gets to cast it but the rogue is the one who can use it more effectively because move silently is class for them and a cross class for wizards. Just because you are invisible does not mean that you don't make any noise and that opponents don't get a listen check.</p><p></p><p>Again I don't see it as a gentleman agreement it is playing as a team member with the other players and making sure you are not doing anything to ruin their fun. What kind of people do you play with that you view not being a jerk is some kind of agreement that is not found at many gaming tables?</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5783602, member: 9037"] Yes those spells let him raise his AC for as long as the spell lasts but it does not give him a lot of choices for martial weapon choices or the feats, hit points and BAB that fighters get. A wizard playing a front line fighter is doing so out of desperation not because they are good at it. There is no way a wizard will ever match a martial character when it comes to going toe to toe or swing a weapon. As for using unseen servant he has to memorize it and then he uses it once then he has to cast it again a rogue can disarm traps all day long and not have to worry about running out and since an unseen servant only has a force of 20 pounds that is often not enough to set off pressure plate traps. Again it is a nice tool if the party does not have a rogue so know to accomplish what a rogue can do it takes two wizard spells and one cleric spell. As for disintegrate lets look at that a wizard can cast it at 11 level he again has to memorize it he does not just get it free as a class ability. He has to hit and there is a save involved. Rogues get sneak attack at first level they can do as often as they are in a place to do it. They never run out of sneak attacks and by 11 level a rogue hit with a disintegrate who makes his save and takes no damage and this goes for every spell that has a save so basically as long he makes his save the wizard has a hard time hurting him with magic and when he fails a save he only takes half the damage. As for niche protection I agree with that but so far nothing you have said has made the wizard better at things then the rogue. Take invisibility yep pretty powerful which is why most rogues I know want the ability to on a magic item. Sure the wizard is the one who gets to cast it but the rogue is the one who can use it more effectively because move silently is class for them and a cross class for wizards. Just because you are invisible does not mean that you don't make any noise and that opponents don't get a listen check. Again I don't see it as a gentleman agreement it is playing as a team member with the other players and making sure you are not doing anything to ruin their fun. What kind of people do you play with that you view not being a jerk is some kind of agreement that is not found at many gaming tables? [/QUOTE]
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Class Balance - why?
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