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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Elf Witch" data-source="post: 5783647" data-attributes="member: 9037"><p>Shapechange s a druid spell not a wizard spell. And I find druids have the potential to be far more game breaking then any wizard.</p><p></p><p>Like I said a simple fix for knock is make a noisy spell or give it a longer casting time. </p><p></p><p>But I wonder how many players would answer this if being chased by a red dragon about to eat you would you rather the rogue pick the lock of the door between you and safety or would you rather the wizard pull out their emergency scroll of knock and use it ? </p><p></p><p>HMM death but at least this one time the rogue feet were not stepped on or a chance to live. I just texted the player playing our party rogue and his answer was are you crazy get that door open now. </p><p></p><p>I would rather have the freedom to deal with rude players by out of game methods then have things nerfed because it might be abused by rude players. </p><p></p><p>I want to make one thing clear that I don't think that you liking 4E and its playstyle is in any way wrong. </p><p></p><p>But can you also understand how annoying it gets to hear over and over the 3E magic is broken? 4E players don't like hearing it called a WOW clone well 3E players don't realy like hearing it called wizards and muggles. </p><p></p><p>I think a lot of this comes down to how you like magic in your game. I like powerful magic and spells that allow casters to do things that make the adventure easier for the rest of the party. I want spells like knock and find traps in my game because it gives me away to deal with not having a rogue other then just unlocking all the doors and having no traps. Or having to run a NPC rogue. </p><p></p><p>I sometimes want wizards to scry and I like having teleport in the game because it speeds up the ability of the party to get someplace in a hurry. </p><p></p><p>I don't think 3E is perfect I don't like item creation rules or metamagic. I don't like that fighters have nothing fun to do outside of combat. I hate the grapple rules and the turn rules I have been playing 3 since it came out and I can't keep them straight.</p><p></p><p>I think evasion should never get powerful enough not to take any damage from a spell unless it is available for all classes to take as a feat.</p><p></p><p>I think paladin should be a prestige class.</p><p></p><p>So there are imo lots of room for improvement unfortunately 4E didn't improve most of what my issues were except a big one it made DMing easier and made prep time go faster.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5783647, member: 9037"] Shapechange s a druid spell not a wizard spell. And I find druids have the potential to be far more game breaking then any wizard. Like I said a simple fix for knock is make a noisy spell or give it a longer casting time. But I wonder how many players would answer this if being chased by a red dragon about to eat you would you rather the rogue pick the lock of the door between you and safety or would you rather the wizard pull out their emergency scroll of knock and use it ? HMM death but at least this one time the rogue feet were not stepped on or a chance to live. I just texted the player playing our party rogue and his answer was are you crazy get that door open now. I would rather have the freedom to deal with rude players by out of game methods then have things nerfed because it might be abused by rude players. I want to make one thing clear that I don't think that you liking 4E and its playstyle is in any way wrong. But can you also understand how annoying it gets to hear over and over the 3E magic is broken? 4E players don't like hearing it called a WOW clone well 3E players don't realy like hearing it called wizards and muggles. I think a lot of this comes down to how you like magic in your game. I like powerful magic and spells that allow casters to do things that make the adventure easier for the rest of the party. I want spells like knock and find traps in my game because it gives me away to deal with not having a rogue other then just unlocking all the doors and having no traps. Or having to run a NPC rogue. I sometimes want wizards to scry and I like having teleport in the game because it speeds up the ability of the party to get someplace in a hurry. I don't think 3E is perfect I don't like item creation rules or metamagic. I don't like that fighters have nothing fun to do outside of combat. I hate the grapple rules and the turn rules I have been playing 3 since it came out and I can't keep them straight. I think evasion should never get powerful enough not to take any damage from a spell unless it is available for all classes to take as a feat. I think paladin should be a prestige class. So there are imo lots of room for improvement unfortunately 4E didn't improve most of what my issues were except a big one it made DMing easier and made prep time go faster. [/QUOTE]
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Class Balance - why?
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