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*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="pemerton" data-source="post: 5783685" data-attributes="member: 42582"><p>It's a 9th level wizard spell in AD&D, and I'm pretty sure is there at the same level in 3E.</p><p></p><p>For a 20th level 1st ed AD&D magic-user, all magic resistance values are reduced by 45% (+/1 5% per level below/above 11th - see the MM's definition of MR). So in fact a 20th level MU won't see that many of their attacks fail due to magic resistance.</p><p></p><p>But I agree with your broader point, that high level 1st ed AD&D is not as unbalanced as 3E at those levels.</p><p></p><p>I think this is an artefact of RPG books (or, at least, player's books) being written in a type of simulationist mode, in which metagame discussion - other than the minimum necessary to explain the mechanics - is to be kept out.</p><p></p><p>You see the same thing in the 4e MM: all the discussion of the creatures is from an ingame perspective, with no discussion from the metagame point of view of how a GM should make use of these story elements.</p><p></p><p>I'm hoping that D&Dnext will be a bit more modern and sophisticated in this respect, but I'm not holding my breath!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5783685, member: 42582"] It's a 9th level wizard spell in AD&D, and I'm pretty sure is there at the same level in 3E. For a 20th level 1st ed AD&D magic-user, all magic resistance values are reduced by 45% (+/1 5% per level below/above 11th - see the MM's definition of MR). So in fact a 20th level MU won't see that many of their attacks fail due to magic resistance. But I agree with your broader point, that high level 1st ed AD&D is not as unbalanced as 3E at those levels. I think this is an artefact of RPG books (or, at least, player's books) being written in a type of simulationist mode, in which metagame discussion - other than the minimum necessary to explain the mechanics - is to be kept out. You see the same thing in the 4e MM: all the discussion of the creatures is from an ingame perspective, with no discussion from the metagame point of view of how a GM should make use of these story elements. I'm hoping that D&Dnext will be a bit more modern and sophisticated in this respect, but I'm not holding my breath! [/QUOTE]
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Class Balance - why?
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