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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5783822" data-attributes="member: 5143"><p>But shouldn't it be the goal of the system to work fine no matter what style of game you play? Shouldn't the designers sit down and say "If someone picks the absolutely best options in this game and the DM is running a pre-written adventure without room to use a roleplaying balance to the character, and he's a new DM who doesn't know the rules well enough to pick and choose which spells he is banning from his game or changing just to fix the system, plus he doesn't have enough time or the inclination to analyze which spells even need changing...if someone picks the best options in this game, they won't outshine the rest of the group that badly."</p><p></p><p>I absolutely think it's the job of the system to not even allow a player to create Angel Summoner in a game where the BMX Bandit is a character.</p><p></p><p>I never claimed that Pathfinder was successful just because of its magic system I am saying that one of its many appeals to certain gamers is that it kept the magic system we enjoy and don't find broken which is why a lot of bought it. It was the main reason the 15 people I know bought it. Are there other reasons sure there are.</p><p></p><p>I have friends who play 4E and love it and they didn't switch because they found wizards broken they switched to 4E because of other reasons. </p><p></p><p></p><p>That's correct. I've nerfed 1 or 2 powers in 4e that got overpowered in 4e. But in order to nerf wizards to the point they are balanced, you'd have to overhaul them much more than a spell or two. There are entire categories of spells that need to be removed. Actually, pretty much all of them. And you can't have a Wizard with no spells left.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5783822, member: 5143"] But shouldn't it be the goal of the system to work fine no matter what style of game you play? Shouldn't the designers sit down and say "If someone picks the absolutely best options in this game and the DM is running a pre-written adventure without room to use a roleplaying balance to the character, and he's a new DM who doesn't know the rules well enough to pick and choose which spells he is banning from his game or changing just to fix the system, plus he doesn't have enough time or the inclination to analyze which spells even need changing...if someone picks the best options in this game, they won't outshine the rest of the group that badly." I absolutely think it's the job of the system to not even allow a player to create Angel Summoner in a game where the BMX Bandit is a character. I never claimed that Pathfinder was successful just because of its magic system I am saying that one of its many appeals to certain gamers is that it kept the magic system we enjoy and don't find broken which is why a lot of bought it. It was the main reason the 15 people I know bought it. Are there other reasons sure there are. I have friends who play 4E and love it and they didn't switch because they found wizards broken they switched to 4E because of other reasons. That's correct. I've nerfed 1 or 2 powers in 4e that got overpowered in 4e. But in order to nerf wizards to the point they are balanced, you'd have to overhaul them much more than a spell or two. There are entire categories of spells that need to be removed. Actually, pretty much all of them. And you can't have a Wizard with no spells left. [/QUOTE]
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Class Balance - why?
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