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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="pemerton" data-source="post: 5783928" data-attributes="member: 42582"><p>I feel a bit silly replying because our outlook is very similar, but I did feel moved by some sympathy for the OP to say: I tend to agree with you, but the other view - that free roleplaying <em>can</em> bear on the mechanics in various ways - is very strongly entrenched among some D&D players, and a whole version of the game (2nd ed AD&D) arguably was predicated on the idea, and so it's probably at least something the designers of a unity edition should think about.</p><p></p><p>Terrific stuff! In my Rolemaster game where this happened, the whole party were wizards (except the warrior mage, who nevertheless took the build that gave access to teleport), and every day they would teleport from the wilds of the Howling Hills (on the NW of the Greyhawk map) to the comfort of their palace in Rauxes (on the SE of the Greyhawk map). So no need to bring anyone else scones.</p><p></p><p>These examples, for me, also undermine the injunction to use time pressure or the threat of retaliation to shut down the 15 min day. When PCs are teleporting back to these sorts of secure bases, it strains verisimilitude to have their enemies routinely turning up to threaten them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5783928, member: 42582"] I feel a bit silly replying because our outlook is very similar, but I did feel moved by some sympathy for the OP to say: I tend to agree with you, but the other view - that free roleplaying [I]can[/I] bear on the mechanics in various ways - is very strongly entrenched among some D&D players, and a whole version of the game (2nd ed AD&D) arguably was predicated on the idea, and so it's probably at least something the designers of a unity edition should think about. Terrific stuff! In my Rolemaster game where this happened, the whole party were wizards (except the warrior mage, who nevertheless took the build that gave access to teleport), and every day they would teleport from the wilds of the Howling Hills (on the NW of the Greyhawk map) to the comfort of their palace in Rauxes (on the SE of the Greyhawk map). So no need to bring anyone else scones. These examples, for me, also undermine the injunction to use time pressure or the threat of retaliation to shut down the 15 min day. When PCs are teleporting back to these sorts of secure bases, it strains verisimilitude to have their enemies routinely turning up to threaten them. [/QUOTE]
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Class Balance - why?
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