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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5784578" data-attributes="member: 54877"><p>I was just wondering earlier today if a lot of people would be satisfied with a handful of such structures. That is, don't put everyone on the same structure. But don't make up something different every time a particular class doesn't exactly fit one of the structures, either.</p><p> </p><p>Of course, I realize that is hard to answer without seeing the structures, with examples, but with four or five structures, carefully chosen to cover a subset of archetypes, at least the classes within a given structure can be balanced. If it turns out that one structure is a bit overpowered and another a bit under, it is easy enough for individual groups to either ban those structures--or depend upon house rules or social contract or DM adventure tailoring to mitigate the problem. If separate feel by caster versus non-caster is desired, could also restrict classes within given structures.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5784578, member: 54877"] I was just wondering earlier today if a lot of people would be satisfied with a handful of such structures. That is, don't put everyone on the same structure. But don't make up something different every time a particular class doesn't exactly fit one of the structures, either. Of course, I realize that is hard to answer without seeing the structures, with examples, but with four or five structures, carefully chosen to cover a subset of archetypes, at least the classes within a given structure can be balanced. If it turns out that one structure is a bit overpowered and another a bit under, it is easy enough for individual groups to either ban those structures--or depend upon house rules or social contract or DM adventure tailoring to mitigate the problem. If separate feel by caster versus non-caster is desired, could also restrict classes within given structures. [/QUOTE]
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Class Balance - why?
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