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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Elf Witch" data-source="post: 5784688" data-attributes="member: 9037"><p>By choosing to take the long way around the pit they are avoiding dealing with your NPC so what is the difference between that and using magic to avoid it? What is the difference between the fighter killing the troll or the wizard killing him with a fireball?</p><p></p><p>You are right about teleport at ninth level you can teleport a party of four. Though for larger parties it can be an issue our groups usually have five to six players in it. We play a different version that is house ruled where the levels start at ninth. It was a spell that we nerfed a long time ago so I sometimes forget what is raw and what is house ruled. Especially late at night when I am dying to go to bed but I can't because I am feeding a baby bird every two hours. </p><p></p><p>The wizard that was teleporting home every night which spell was he using? If he was using teleport did he always make the roll to arrive exactly where he wanted to? There have been times where we have used teleport and ended way off target.</p><p></p><p>You have every eight to say you don't want something in your game but just because you don't want that level in magic doesn't mean that others agree. Look I agree that running a low magic gritty game in 3E takes a lot of tweaking I know because I have tried to do it. It is a lot of work.</p><p></p><p>One of the things I really hope for 5E is that it will give us the ability to use the rules easily to play a low magic gritty campaign and then turn around and use them for a high magic campaign. </p><p></p><p></p><p>And Pathfinder ending at 15 is not just because of magic it is also because other classes also get high powered.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5784688, member: 9037"] By choosing to take the long way around the pit they are avoiding dealing with your NPC so what is the difference between that and using magic to avoid it? What is the difference between the fighter killing the troll or the wizard killing him with a fireball? You are right about teleport at ninth level you can teleport a party of four. Though for larger parties it can be an issue our groups usually have five to six players in it. We play a different version that is house ruled where the levels start at ninth. It was a spell that we nerfed a long time ago so I sometimes forget what is raw and what is house ruled. Especially late at night when I am dying to go to bed but I can't because I am feeding a baby bird every two hours. The wizard that was teleporting home every night which spell was he using? If he was using teleport did he always make the roll to arrive exactly where he wanted to? There have been times where we have used teleport and ended way off target. You have every eight to say you don't want something in your game but just because you don't want that level in magic doesn't mean that others agree. Look I agree that running a low magic gritty game in 3E takes a lot of tweaking I know because I have tried to do it. It is a lot of work. One of the things I really hope for 5E is that it will give us the ability to use the rules easily to play a low magic gritty campaign and then turn around and use them for a high magic campaign. And Pathfinder ending at 15 is not just because of magic it is also because other classes also get high powered. [/QUOTE]
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Class Balance - why?
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