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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="UngainlyTitan" data-source="post: 5784749" data-attributes="member: 28487"><p>First off apologies if you feel insulted by my words, it was not my intention but I was mildy irritated by the notion that if one felt 3.x was imbalanced one had bad players or was a poor DM and I know that was not you, or at at I don't reall you writing that.</p><p></p><p>However, I feel that casters as done in D&D cannot but be more powerful because they have more flexibility. It is intrinsic in the design and equated to more powerfull when the number of available slots risrs to a level where they have options to cast spells throughout the adventuring day. It s not really particular spells it is the structure of the caster classes.</p><p></p><p>4e balances by severly rrestricting hte number of available slots, the spells known that can be available in those slots. Simply removing the most problematic of the spells, and severly nerfying many others and placing htem in another sub system, namely rituals. </p><p>Finally they give all other classes powers to allow a similar flexibility previously only enjoyed by casters.</p><p></p><p>So, no I do not believe one can have 3.x casters and not have them overpowered relative to non casters unless one removes pretty much all non blasting spells and gives the non casters some powers or very severly reduce the slots avialable to the casters at whicjh point they simply might not ba viable anyway.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5784749, member: 28487"] First off apologies if you feel insulted by my words, it was not my intention but I was mildy irritated by the notion that if one felt 3.x was imbalanced one had bad players or was a poor DM and I know that was not you, or at at I don't reall you writing that. However, I feel that casters as done in D&D cannot but be more powerful because they have more flexibility. It is intrinsic in the design and equated to more powerfull when the number of available slots risrs to a level where they have options to cast spells throughout the adventuring day. It s not really particular spells it is the structure of the caster classes. 4e balances by severly rrestricting hte number of available slots, the spells known that can be available in those slots. Simply removing the most problematic of the spells, and severly nerfying many others and placing htem in another sub system, namely rituals. Finally they give all other classes powers to allow a similar flexibility previously only enjoyed by casters. So, no I do not believe one can have 3.x casters and not have them overpowered relative to non casters unless one removes pretty much all non blasting spells and gives the non casters some powers or very severly reduce the slots avialable to the casters at whicjh point they simply might not ba viable anyway. [/QUOTE]
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Class Balance - why?
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