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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Elf Witch" data-source="post: 5784764" data-attributes="member: 9037"><p>First of all my comment about tweaking 4 was to someone who said that they could only play 3E with a lot of tweaking and it took a lot of work and I was pointing out that I understood because I had the same issue.</p><p></p><p>And I never said that anyone was forcing me to play 4E so I have no clue where that is coming from and I have said that my hope for 5E is a way to include several different play styles so that would include people who play 4E as well as those of us who play older editions.</p><p></p><p>I didn't claim that there was only one reason why people didn't switch just that liking the current magic system was one reason to switch to Pathfinder. </p><p></p><p>And I never said that you are anyone else should have to play my play style not sure why you are saying that. Again for the umpteenth time I have said that I hope the new system allows a variety of ways to play and to dial the magic system up and down.</p><p></p><p>OKay so your group felt that they were playing with their hands tied behind their back mine does not. People do play the game differently and have different experiences. </p><p></p><p>I didn't say that I find the game imbalanced so I didn't say that the DM and players need to work to fix the imbalance. What I said was everyone at the table has a responsibility to make the game fun for everyone. Which means making choices not to step all over someone else character. And that goes for any class not just wizard. </p><p></p><p>Well I am sorry that your early games were terrible mine were not even though I got stuck playing a character whose highest stat was an 11. </p><p></p><p>Again your opinion is that wizards should not be able to do it as effectively in 3E I think they should be able to. And right now there are several editions of DnD that let us choose what and how we want to play.</p><p></p><p>You think that wizards should not have the best emergency and that is fine I don't agree. The only way the rogue is going to get through the door is by picking a lock if he fails then the dragon gets to the party. Magic gets around this. That does not mean that the wizard is the one doing it. In my experiences most rogues get an item that lets them have knock. </p><p></p><p>This is why knock is in the game not to only allow a party to function without a rogue but to also be able to make items that allow the rogue to function in a variety of situations.</p><p></p><p>Anyway I think the balance comes from the fact that spells are limited and can't be used all the time they run out they won't work in anti magic areas if a wizard does not get enough sleep loses his spellbook he can't function. Rogues can pick locks until the cows come home they can hide and use their class abilities to the cows come home they can go without sleep and still function they can function in an anti magic zone. </p><p></p><p>I find that it works pretty well for the style of games I play and run.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5784764, member: 9037"] First of all my comment about tweaking 4 was to someone who said that they could only play 3E with a lot of tweaking and it took a lot of work and I was pointing out that I understood because I had the same issue. And I never said that anyone was forcing me to play 4E so I have no clue where that is coming from and I have said that my hope for 5E is a way to include several different play styles so that would include people who play 4E as well as those of us who play older editions. I didn't claim that there was only one reason why people didn't switch just that liking the current magic system was one reason to switch to Pathfinder. And I never said that you are anyone else should have to play my play style not sure why you are saying that. Again for the umpteenth time I have said that I hope the new system allows a variety of ways to play and to dial the magic system up and down. OKay so your group felt that they were playing with their hands tied behind their back mine does not. People do play the game differently and have different experiences. I didn't say that I find the game imbalanced so I didn't say that the DM and players need to work to fix the imbalance. What I said was everyone at the table has a responsibility to make the game fun for everyone. Which means making choices not to step all over someone else character. And that goes for any class not just wizard. Well I am sorry that your early games were terrible mine were not even though I got stuck playing a character whose highest stat was an 11. Again your opinion is that wizards should not be able to do it as effectively in 3E I think they should be able to. And right now there are several editions of DnD that let us choose what and how we want to play. You think that wizards should not have the best emergency and that is fine I don't agree. The only way the rogue is going to get through the door is by picking a lock if he fails then the dragon gets to the party. Magic gets around this. That does not mean that the wizard is the one doing it. In my experiences most rogues get an item that lets them have knock. This is why knock is in the game not to only allow a party to function without a rogue but to also be able to make items that allow the rogue to function in a variety of situations. Anyway I think the balance comes from the fact that spells are limited and can't be used all the time they run out they won't work in anti magic areas if a wizard does not get enough sleep loses his spellbook he can't function. Rogues can pick locks until the cows come home they can hide and use their class abilities to the cows come home they can go without sleep and still function they can function in an anti magic zone. I find that it works pretty well for the style of games I play and run. [/QUOTE]
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