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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Fanaelialae" data-source="post: 5784893" data-attributes="member: 53980"><p>You seem to have taken many of my responses out of context; perhaps I simply wasn't clear enough. If that wasn't the case, we appear to be talking past each other, as (in all honesty) I wasn't making a personal attack but I get the impression that you may have taken it as such.</p><p></p><p>For the record, I wasn't stating that my early games were terrible because I wanted you to feel sorry. I was attempting to elaborate on my own point of view. </p><p></p><p>I was perhaps seven years old, a self-taught DM, and I was the one teaching the game to my players (Basic D&D at first, later replaced by 2nd edition). I didn't have the safety net of an experienced player to show me the ropes. I had to figure things out on my own and mistakes were made, which I eventually learned from. </p><p></p><p>Imbalance is bad for that type of group. Yes, I still loved the game, but it would have been nice to have something that didn't make it quite so easy to play the "wrong way". </p><p></p><p>As for the rogue, I don't think it's acceptable that he needs a magic item to achieve his archetype. Also, considering that the best item for opening locks is a wand of knock (which requires UMD) it would be unwise to give it to the rogue instead of the wizard. The wizard gets auto-success, while the rogue replaces an Open Locks check with a UMD check. So I don't think it likely at all that the rogue would possess the item, and even if he did it's effectively no change.</p><p></p><p>Who cares if the rogue can pop every unimportant chest and door along the way, only to be stymied during an actual crisis because the wizard with a scroll is a better choice than he is? That's like saying that it's cool for the wizard to handle the duel with the black knight instead of the fighter, because the fighter got to beat up a bunch of kobolds on the way there. It's hardly equitable.</p><p></p><p>I get that you have your play style and that that works for you, but the above is my personal take on the matter.</p><p></p><p>I agree that it would be nice if everyone received systems perfect for them in D&DN.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5784893, member: 53980"] You seem to have taken many of my responses out of context; perhaps I simply wasn't clear enough. If that wasn't the case, we appear to be talking past each other, as (in all honesty) I wasn't making a personal attack but I get the impression that you may have taken it as such. For the record, I wasn't stating that my early games were terrible because I wanted you to feel sorry. I was attempting to elaborate on my own point of view. I was perhaps seven years old, a self-taught DM, and I was the one teaching the game to my players (Basic D&D at first, later replaced by 2nd edition). I didn't have the safety net of an experienced player to show me the ropes. I had to figure things out on my own and mistakes were made, which I eventually learned from. Imbalance is bad for that type of group. Yes, I still loved the game, but it would have been nice to have something that didn't make it quite so easy to play the "wrong way". As for the rogue, I don't think it's acceptable that he needs a magic item to achieve his archetype. Also, considering that the best item for opening locks is a wand of knock (which requires UMD) it would be unwise to give it to the rogue instead of the wizard. The wizard gets auto-success, while the rogue replaces an Open Locks check with a UMD check. So I don't think it likely at all that the rogue would possess the item, and even if he did it's effectively no change. Who cares if the rogue can pop every unimportant chest and door along the way, only to be stymied during an actual crisis because the wizard with a scroll is a better choice than he is? That's like saying that it's cool for the wizard to handle the duel with the black knight instead of the fighter, because the fighter got to beat up a bunch of kobolds on the way there. It's hardly equitable. I get that you have your play style and that that works for you, but the above is my personal take on the matter. I agree that it would be nice if everyone received systems perfect for them in D&DN. [/QUOTE]
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Class Balance - why?
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