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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Elf Witch" data-source="post: 5785064" data-attributes="member: 9037"><p>I will admit to feeling defensive over this. I get the feeling that some of them are saying well just because your experiences are different you don't see what is right in front of your face on how broken magic is. </p><p></p><p>Some people feel that magic should not be better than what the archetype can do like knock so for them that makes it broken. And if you feel that way I will agree that it is broken for your needs. Also if you don't like characters having to depend on magic items it can also be broken.</p><p></p><p>But there are people who don't feel or look at it the same way so we don't find the magic broken. That does not mean that I don't think there are spells that need to be looked at. I find the magic creation rules for 3E to be broken and I dislike metamagic.</p><p></p><p>I was older when I started playing so maybe that was the difference and yes I do think a simple basic game is the best way for new players and DMs to get into the game. </p><p></p><p>When I DM newbies who want to play a magic class I usually recommend warlock because it is much easier then even sorcerer to play.</p><p></p><p>While a wand of knock is one of the best ways to go it was not what I was thinking of. Our rogue has a ring of lock picking with knock in it. He also just got a earring of improved invisibility. </p><p></p><p>Magic items have the ability to even out the playing field for mundane vs magical characters. And I know that there are people who dislike this and say it should be about the character not his items. That is one POV not mine. I don't see the difference between a magical item and a sword both are tools to allow the character to adventure. </p><p></p><p>Now there are things I have done to allow mundane characters easier access to magical things for example ranks in heal allow you on a successful heal check to give back permanent hit points. Taking profession herbalist allows you to heal diseases, give antidotes for poison. </p><p></p><p>Alchemy which I house rule any one can take can allow you to make cures for magical effects like paralyzation and petrification.</p><p></p><p>Any class can take use magic device as class skill. </p><p></p><p>Just because I don't agree that magic is broken does not mean that I don't think balance is not needed. As I said pages and pages ago balance to me is when every class gets a chance to contribute and shine. Not they all have contribute equally at the same time.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5785064, member: 9037"] I will admit to feeling defensive over this. I get the feeling that some of them are saying well just because your experiences are different you don't see what is right in front of your face on how broken magic is. Some people feel that magic should not be better than what the archetype can do like knock so for them that makes it broken. And if you feel that way I will agree that it is broken for your needs. Also if you don't like characters having to depend on magic items it can also be broken. But there are people who don't feel or look at it the same way so we don't find the magic broken. That does not mean that I don't think there are spells that need to be looked at. I find the magic creation rules for 3E to be broken and I dislike metamagic. I was older when I started playing so maybe that was the difference and yes I do think a simple basic game is the best way for new players and DMs to get into the game. When I DM newbies who want to play a magic class I usually recommend warlock because it is much easier then even sorcerer to play. While a wand of knock is one of the best ways to go it was not what I was thinking of. Our rogue has a ring of lock picking with knock in it. He also just got a earring of improved invisibility. Magic items have the ability to even out the playing field for mundane vs magical characters. And I know that there are people who dislike this and say it should be about the character not his items. That is one POV not mine. I don't see the difference between a magical item and a sword both are tools to allow the character to adventure. Now there are things I have done to allow mundane characters easier access to magical things for example ranks in heal allow you on a successful heal check to give back permanent hit points. Taking profession herbalist allows you to heal diseases, give antidotes for poison. Alchemy which I house rule any one can take can allow you to make cures for magical effects like paralyzation and petrification. Any class can take use magic device as class skill. Just because I don't agree that magic is broken does not mean that I don't think balance is not needed. As I said pages and pages ago balance to me is when every class gets a chance to contribute and shine. Not they all have contribute equally at the same time. [/QUOTE]
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Class Balance - why?
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