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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="pemerton" data-source="post: 5785119" data-attributes="member: 42582"><p>Fair enough.</p><p></p><p>For me, the difference is that one will create a story about a wizard casting a teleport to avoid the inconvenience of dealing with a giant-guarded bridge over a river, while the other will create a story about a group of wily rogues who outwitted a giant and managed to teleport across the river without having either to pay it or to fight it.</p><p></p><p>I've GMed systems that push in the direction of both sorts of story, but over time my preference has shifted in favour of systems that reliably encourage (2) rather than (1). Hence my preference for 4e over Rolemaster, 3E, AD&D etc.</p><p></p><p>That's one approach to the game. It's not my preferred approach. I don't like to treat the identification and framing of situations as something to itself to be handled as part of the play. I prefer to handle the issue at the metagame level - ie to frame situations relying upon my players to be confident that I will present stuff of interest to them, so we can all cut to the chase of engaging with those situations.</p><p></p><p>I don't really enjoy that style of play - certainly not as a GM, and only in very limited doses as a player. But if I <em>did</em> want to run such a game, I probably wouldn't use 4e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5785119, member: 42582"] Fair enough. For me, the difference is that one will create a story about a wizard casting a teleport to avoid the inconvenience of dealing with a giant-guarded bridge over a river, while the other will create a story about a group of wily rogues who outwitted a giant and managed to teleport across the river without having either to pay it or to fight it. I've GMed systems that push in the direction of both sorts of story, but over time my preference has shifted in favour of systems that reliably encourage (2) rather than (1). Hence my preference for 4e over Rolemaster, 3E, AD&D etc. That's one approach to the game. It's not my preferred approach. I don't like to treat the identification and framing of situations as something to itself to be handled as part of the play. I prefer to handle the issue at the metagame level - ie to frame situations relying upon my players to be confident that I will present stuff of interest to them, so we can all cut to the chase of engaging with those situations. I don't really enjoy that style of play - certainly not as a GM, and only in very limited doses as a player. But if I [I]did[/I] want to run such a game, I probably wouldn't use 4e. [/QUOTE]
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Class Balance - why?
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