Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5785448" data-attributes="member: 42582"><p>I'm not a big fan of the drawbacks approach - Rolemaster uses it a lot, so I've seen it an action over many years of GMing that system - because (i) it just encourages the players to spend time and effort on building in failsafes (eg feather fall effects to protect against teleporting too high) which is (from my point of view) a waste of play time, and (ii) it pushes the game in the direction of Russian roulette a bit too much for my liking. But I think I'm probably in a minority on this one - a lot of people seem to like risk-based balance.</p><p></p><p>The higher level thing is more interesting. I kind of like how 4e handles this, but I think that it is another thing the rulebooks could do a better job of explaining. At least as I interpret it, teleport in 4e comes to play at about the level when travel between locations (or, at least, known locations) is no longer intended to be a source of adventure - adventure for paragon and epic PCs is going to be found on other planes, or in the Underdark, or in the wild places of the mortal realm, where there are no teleport circles to travel to (at least, not until the PCs discover them, at which point they become short cuts to the adventure location). I think the ritual to teleport to a non-circle is 28th level - so AD&D-style teleport is never going to be a big part of the game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5785448, member: 42582"] I'm not a big fan of the drawbacks approach - Rolemaster uses it a lot, so I've seen it an action over many years of GMing that system - because (i) it just encourages the players to spend time and effort on building in failsafes (eg feather fall effects to protect against teleporting too high) which is (from my point of view) a waste of play time, and (ii) it pushes the game in the direction of Russian roulette a bit too much for my liking. But I think I'm probably in a minority on this one - a lot of people seem to like risk-based balance. The higher level thing is more interesting. I kind of like how 4e handles this, but I think that it is another thing the rulebooks could do a better job of explaining. At least as I interpret it, teleport in 4e comes to play at about the level when travel between locations (or, at least, known locations) is no longer intended to be a source of adventure - adventure for paragon and epic PCs is going to be found on other planes, or in the Underdark, or in the wild places of the mortal realm, where there are no teleport circles to travel to (at least, not until the PCs discover them, at which point they become short cuts to the adventure location). I think the ritual to teleport to a non-circle is 28th level - so AD&D-style teleport is never going to be a big part of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
Top