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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Siberys" data-source="post: 5785711" data-attributes="member: 30619"><p>I think the disconnect re: Fighter encounter/dailies is tied to how the person reading them thinks of ablities.</p><p></p><p>People who like them are more likely to view the game as if it's a story, complete with scenes and acts and so on. You see "Encounter" and "daily" powers in movies all the time - my favorite example is Iron Man 2, when Stark uses a whole bunch of rockets against some robots. They even talk about how it's limited use! These movies would be boring if the characters did the exact same thing every time they attacked.</p><p></p><p>On the other hand, people who dislike E/Ds on martial character are used to the game being more of a physics engine. Where the previous sort would say "of course you can only do that once a fight or once a day, it's narratively dependent on circumstances not under the PC's control and that is represented by limited availability", these people say "But if I can choose when to use it, it must not be reliant on external forces, so why can't I do it whenever I want?"</p><p></p><p>TL;DR People who are fine with E/Ds on martial characters are fine with narrative malleability, while those who aren't dislike it because it relies on narrative malleability.</p></blockquote><p></p>
[QUOTE="Siberys, post: 5785711, member: 30619"] I think the disconnect re: Fighter encounter/dailies is tied to how the person reading them thinks of ablities. People who like them are more likely to view the game as if it's a story, complete with scenes and acts and so on. You see "Encounter" and "daily" powers in movies all the time - my favorite example is Iron Man 2, when Stark uses a whole bunch of rockets against some robots. They even talk about how it's limited use! These movies would be boring if the characters did the exact same thing every time they attacked. On the other hand, people who dislike E/Ds on martial character are used to the game being more of a physics engine. Where the previous sort would say "of course you can only do that once a fight or once a day, it's narratively dependent on circumstances not under the PC's control and that is represented by limited availability", these people say "But if I can choose when to use it, it must not be reliant on external forces, so why can't I do it whenever I want?" TL;DR People who are fine with E/Ds on martial characters are fine with narrative malleability, while those who aren't dislike it because it relies on narrative malleability. [/QUOTE]
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Class Balance - why?
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