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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5785735" data-attributes="member: 5143"><p>In this case, I was. But I was also talking in general. From a math standpoint, those are the two choices you have, even when designing 4e.</p><p></p><p></p><p>There's no good in character reason for them to be limited, no. You can quibble(and I've seen people do so) about how it's very straining to put extra effort into an attack to do more damage and you can't just do that over and over again. But, when it comes down to it, there's no good reason in character to limit them.</p><p></p><p>But there's no good reason to limit Wizards to 3 spells a day either. Once they know a spell, they should be able to cast it infinite times. The answer only comes down to "It's magic, that's the way it works". Which isn't(IMHO!) a good reason that they should work this way.</p><p></p><p>If we're going to use an entirely metagame reason to limit spells to a certain number of times per day, why can't we do it to fighters? It appears to only be a matter of what things are called.</p><p></p><p>I propose an errata to the 4e PHB that officially changes every instance of the world "Fighter" with the word "Fightomancer". Also, insert a section that says that the class is a spell caster who has learned to channel magic in order to do great combat abilities(without even learning them!) that normal people just couldn't accomplish. But they can only channel some of the magics so often(like every 5 minutes or every day) depending on how powerful the magic is.</p><p></p><p>I have a feeling that would satisfy 90% of the people who had a problem with it, without changing a single rule. And it would keep the game balanced.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5785735, member: 5143"] In this case, I was. But I was also talking in general. From a math standpoint, those are the two choices you have, even when designing 4e. There's no good in character reason for them to be limited, no. You can quibble(and I've seen people do so) about how it's very straining to put extra effort into an attack to do more damage and you can't just do that over and over again. But, when it comes down to it, there's no good reason in character to limit them. But there's no good reason to limit Wizards to 3 spells a day either. Once they know a spell, they should be able to cast it infinite times. The answer only comes down to "It's magic, that's the way it works". Which isn't(IMHO!) a good reason that they should work this way. If we're going to use an entirely metagame reason to limit spells to a certain number of times per day, why can't we do it to fighters? It appears to only be a matter of what things are called. I propose an errata to the 4e PHB that officially changes every instance of the world "Fighter" with the word "Fightomancer". Also, insert a section that says that the class is a spell caster who has learned to channel magic in order to do great combat abilities(without even learning them!) that normal people just couldn't accomplish. But they can only channel some of the magics so often(like every 5 minutes or every day) depending on how powerful the magic is. I have a feeling that would satisfy 90% of the people who had a problem with it, without changing a single rule. And it would keep the game balanced. [/QUOTE]
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Class Balance - why?
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