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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Deadboy" data-source="post: 5785916" data-attributes="member: 61779"><p>Encounters and Dailies for martial characters aren't REALLY that hard to look at in a way that makes sense.</p><p></p><p>Consider this: I tell my friends I'm going to attack one of them. I run up to one and stomp on his foot. He probably wasn't expecting that so I succeed. Now, if I try to stomp on his foot again, he's going to see it coming and move his foot, and possibly stomp on my foot that's currently bearing my weight. However, if instead of trying to stomp on his foot again, I tweak his nose, I stand a much better chance of succeeding. Spamming Foot Stomp or Nose Tweak will never work.</p><p></p><p>Encounters are a lot like that. They're flashy, easily countered moves that leave you open once an enemy knows to expect them. Which is why I have my At Will, Face Slap. Face Slap I can spam because that doesn't require an easy to predict vector - I can use either hand, I can backhand - and I don't leave myself as open to counterattack as my hands are still in a good position to defend.</p><p></p><p>Dailies are a bit harder, but they represent bigger, flashier moves that the situation only aligns for every once in a while. So getting back to my example, if I try to break out my Daily, Nipple Twist, on my friend, I better make sure I'm going to catch my friend totally off guard or I'm gonna regret it. </p><p></p><p>It's a more narrativist way of looking at things than simulationist, which is how some players seem to look at things in D&D (which I've never understood as I've always seen D&D as very poor for simulationism, but that's just my perspective).</p></blockquote><p></p>
[QUOTE="Deadboy, post: 5785916, member: 61779"] Encounters and Dailies for martial characters aren't REALLY that hard to look at in a way that makes sense. Consider this: I tell my friends I'm going to attack one of them. I run up to one and stomp on his foot. He probably wasn't expecting that so I succeed. Now, if I try to stomp on his foot again, he's going to see it coming and move his foot, and possibly stomp on my foot that's currently bearing my weight. However, if instead of trying to stomp on his foot again, I tweak his nose, I stand a much better chance of succeeding. Spamming Foot Stomp or Nose Tweak will never work. Encounters are a lot like that. They're flashy, easily countered moves that leave you open once an enemy knows to expect them. Which is why I have my At Will, Face Slap. Face Slap I can spam because that doesn't require an easy to predict vector - I can use either hand, I can backhand - and I don't leave myself as open to counterattack as my hands are still in a good position to defend. Dailies are a bit harder, but they represent bigger, flashier moves that the situation only aligns for every once in a while. So getting back to my example, if I try to break out my Daily, Nipple Twist, on my friend, I better make sure I'm going to catch my friend totally off guard or I'm gonna regret it. It's a more narrativist way of looking at things than simulationist, which is how some players seem to look at things in D&D (which I've never understood as I've always seen D&D as very poor for simulationism, but that's just my perspective). [/QUOTE]
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Class Balance - why?
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