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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5786902" data-attributes="member: 54877"><p>Probably some here do, but while I largely agree with their analysis of the problem, I wouldn't go as far as "encouraging" on that question. In fact, sometimes I think the problem is not with the "over-powered" casters but with everything else. We tend to want to rein in the 3E wizard, cleric, and druid on behalf of the poor fighter, paladin, ranger, bard, etc. However, in 3E, those casters finally got to do a lot! That's been a complaint of earlier editions for some time.</p><p> </p><p>The problem was, most everyone else got stuck too close to the old model. A bunch of feats (or minor music magic or sprinkling of low-level spells and abilities) just didn't compare. That is, in relation to the main model, 3E tends to <strong>hamstring</strong> several classes, the initial fighter, bard, and ranger being the prime examples. It just seems like encouraging the casters to be overpowered in comparison.</p><p> </p><p>Of course, a lot of people didn't like the iniital 4E answer to that, either--bring the fighter and the rest up to snuff with analogous mechanics, flavored differently. Yet, nothing says that some combination of 3E/3.5/4E/Essentials couldn't come up with a good set of "stances" or the like to mix with feats to make the fighter operate on that same plane with the wizard. I think you'd still need to find away to make casting not quite so reliable compared to the 3E model, but that could probably be done.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5786902, member: 54877"] Probably some here do, but while I largely agree with their analysis of the problem, I wouldn't go as far as "encouraging" on that question. In fact, sometimes I think the problem is not with the "over-powered" casters but with everything else. We tend to want to rein in the 3E wizard, cleric, and druid on behalf of the poor fighter, paladin, ranger, bard, etc. However, in 3E, those casters finally got to do a lot! That's been a complaint of earlier editions for some time. The problem was, most everyone else got stuck too close to the old model. A bunch of feats (or minor music magic or sprinkling of low-level spells and abilities) just didn't compare. That is, in relation to the main model, 3E tends to [B]hamstring[/B] several classes, the initial fighter, bard, and ranger being the prime examples. It just seems like encouraging the casters to be overpowered in comparison. Of course, a lot of people didn't like the iniital 4E answer to that, either--bring the fighter and the rest up to snuff with analogous mechanics, flavored differently. Yet, nothing says that some combination of 3E/3.5/4E/Essentials couldn't come up with a good set of "stances" or the like to mix with feats to make the fighter operate on that same plane with the wizard. I think you'd still need to find away to make casting not quite so reliable compared to the 3E model, but that could probably be done. [/QUOTE]
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Class Balance - why?
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