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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="pemerton" data-source="post: 5787960" data-attributes="member: 42582"><p>I'm glad that the OP understood what I was trying to get at.</p><p></p><p>I don't think you're being judgemental. I think you might be underestimating the range of playstyles and play experiences that are going on with more "modern" rulesets. On the off chance that you're interested, <a href="http://" target="_blank">here</a> <a href="http://" target="_blank">are</a> <a href="http://" target="_blank">some</a> <a href="http://" target="_blank">links</a> to actual play posts from my 4e game. I think you'll see that it plays a bit differently from the "min-maxing" game you're describing, but nevertheless <em>does</em> rely on the modern mechanical design.</p><p></p><p>I won't be buying them - partly because I'm in Australia, but also because I've already got a full set of 1st ed AD&D hardbacks in good condition (my PHB, DMG and MM are the revised covers - the wizard, the guardian of hell, and the red dragon frying pegasi).</p><p></p><p>I enjoyed AD&D a lot back when I played it - especially Oriental Adventures - but I don't think I could go back to it now. As for the influence of that era on 5E - I hope that the designers pay attention to the subtle differences of tone between Moldvay/Cook B/X and Gygaxian AD&D, and draw more on the former than the latter. I think Gygax is a bit more prescriptive in his approach to scenario design, adjudication, and the overall point of play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5787960, member: 42582"] I'm glad that the OP understood what I was trying to get at. I don't think you're being judgemental. I think you might be underestimating the range of playstyles and play experiences that are going on with more "modern" rulesets. On the off chance that you're interested, [url=]here[/url] [url=]are[/url] [url=]some[/url] [url=]links[/url] to actual play posts from my 4e game. I think you'll see that it plays a bit differently from the "min-maxing" game you're describing, but nevertheless [I]does[/I] rely on the modern mechanical design. I won't be buying them - partly because I'm in Australia, but also because I've already got a full set of 1st ed AD&D hardbacks in good condition (my PHB, DMG and MM are the revised covers - the wizard, the guardian of hell, and the red dragon frying pegasi). I enjoyed AD&D a lot back when I played it - especially Oriental Adventures - but I don't think I could go back to it now. As for the influence of that era on 5E - I hope that the designers pay attention to the subtle differences of tone between Moldvay/Cook B/X and Gygaxian AD&D, and draw more on the former than the latter. I think Gygax is a bit more prescriptive in his approach to scenario design, adjudication, and the overall point of play. [/QUOTE]
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Class Balance - why?
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