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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5791887" data-attributes="member: 5143"><p>I certainly don't want to be the "strong DM". I like planning adventures in terms of "I control the world, the world works as I expect it to work. The players play their characters, I simply have the world react to them."</p><p></p><p>So, when I plan an adventure, I plan it in terms of "The bad guy wants to take over the world. He lives in a castle near a town. He has a spy in town working for him feeding him information. There is a large pit around his castle that only has one working bridge. That'll provide the PCs an interesting obstacle to pass when they try to get to the castle."</p><p></p><p>Then I just let what happens in game happen as it may. If we follow that the DM is required to balance the party forcibly, no matter what the rules say...then it is now my job to insert NPCs who want to steal the Wizards spellbook, creating the need to run another adventure where the PCs try to track down the spellbook. Then I have to create an NPC Wizard with the spells to counter most of what the PC Wizard tries. Probably 2 NPC Wizards as I'll need one to stay near the BBEG and another to stay near the spy, constantly refreshing protection spells to prevent the spy from being found out and the BBEG from being scryed on.</p><p></p><p>That's a lot of work that I feel shouldn't be put on the DMs head.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5791887, member: 5143"] I certainly don't want to be the "strong DM". I like planning adventures in terms of "I control the world, the world works as I expect it to work. The players play their characters, I simply have the world react to them." So, when I plan an adventure, I plan it in terms of "The bad guy wants to take over the world. He lives in a castle near a town. He has a spy in town working for him feeding him information. There is a large pit around his castle that only has one working bridge. That'll provide the PCs an interesting obstacle to pass when they try to get to the castle." Then I just let what happens in game happen as it may. If we follow that the DM is required to balance the party forcibly, no matter what the rules say...then it is now my job to insert NPCs who want to steal the Wizards spellbook, creating the need to run another adventure where the PCs try to track down the spellbook. Then I have to create an NPC Wizard with the spells to counter most of what the PC Wizard tries. Probably 2 NPC Wizards as I'll need one to stay near the BBEG and another to stay near the spy, constantly refreshing protection spells to prevent the spy from being found out and the BBEG from being scryed on. That's a lot of work that I feel shouldn't be put on the DMs head. [/QUOTE]
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Class Balance - why?
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