Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5794888" data-attributes="member: 42582"><p>The Vancian issue has been debated at length in a recent thread on general, so I won't rehash that - just state my agreement with [MENTION=87792]Neonchameleon[/MENTION] that 4e in many ways is closer to Vance than 3E, because it confines wizards to a handful of potent daily spells at one time. (Though for truly Vancian wizards, the at-wills probably should be martial, and the encounters involves potions and similar alchemical items.)</p><p></p><p>But I've just recently reread the Earthsea books, and so have views on them. The spells that we see used include (from memory):</p><p></p><p style="margin-left: 20px">*light and illusions (a wide variety);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*shapechanging (which is one mode of transportation spell, though dangerous because of the tendency to lose one's sense of self);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*weather summoning (the other mode of transportation spell);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*conjuration and mending in the style of an AD&D illusionist's minor/major creation spells (used to magically repair boats);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*quite powerful holding/binding spells (used against dragons, galley oarsmen etc);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*curses and confusion;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*healing and herbalism;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*animal calling and control;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*necromantic summoning/astral projection (used to call spirits and to travel to the land of the dead - also very dangerous).</p><p></p><p>This is the sort of spell list that, in D&D, might be given to a witch class - a sort of druid/illusionist combination, but with the necromantic aspect thrown in also.</p><p></p><p>I still think that this shows that a wizard can feel wizardly while being limited in certain respects - there is no teleportation, no D&D-style elemental or force attacks, and no wish spells. In combat, Earthsea wizards mostly fit the "controller" paradigm - conjuring weather to hinder their enemies, using hold person/monster, and speaking words of command/cursing. The only time that a shapechange is used in combat is when Ged turns into a dragon to fight dragons - in an RPG version of Earthsea, some technique would need to be used to limit the resort to shapechange, or it could quickly come to dominate in a way that would not replicate the feel of the stories.</p><p></p><p>It is a little obscure exactly how powerful (and how mythically powerful) the heroic warriors of Earthsea are, but one important ability they have which wizards lack is rulership - in contemporary D&D terms, then, Earthsea warriors would probably be warlords as much as fighters. Mere warriors, being obviously inferior to wizards, would be NPC fodder, I think.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5794888, member: 42582"] The Vancian issue has been debated at length in a recent thread on general, so I won't rehash that - just state my agreement with [MENTION=87792]Neonchameleon[/MENTION] that 4e in many ways is closer to Vance than 3E, because it confines wizards to a handful of potent daily spells at one time. (Though for truly Vancian wizards, the at-wills probably should be martial, and the encounters involves potions and similar alchemical items.) But I've just recently reread the Earthsea books, and so have views on them. The spells that we see used include (from memory): [indent]*light and illusions (a wide variety); *shapechanging (which is one mode of transportation spell, though dangerous because of the tendency to lose one's sense of self); *weather summoning (the other mode of transportation spell); *conjuration and mending in the style of an AD&D illusionist's minor/major creation spells (used to magically repair boats); *quite powerful holding/binding spells (used against dragons, galley oarsmen etc); *curses and confusion; *healing and herbalism; *animal calling and control; *necromantic summoning/astral projection (used to call spirits and to travel to the land of the dead - also very dangerous).[/indent] This is the sort of spell list that, in D&D, might be given to a witch class - a sort of druid/illusionist combination, but with the necromantic aspect thrown in also. I still think that this shows that a wizard can feel wizardly while being limited in certain respects - there is no teleportation, no D&D-style elemental or force attacks, and no wish spells. In combat, Earthsea wizards mostly fit the "controller" paradigm - conjuring weather to hinder their enemies, using hold person/monster, and speaking words of command/cursing. The only time that a shapechange is used in combat is when Ged turns into a dragon to fight dragons - in an RPG version of Earthsea, some technique would need to be used to limit the resort to shapechange, or it could quickly come to dominate in a way that would not replicate the feel of the stories. It is a little obscure exactly how powerful (and how mythically powerful) the heroic warriors of Earthsea are, but one important ability they have which wizards lack is rulership - in contemporary D&D terms, then, Earthsea warriors would probably be warlords as much as fighters. Mere warriors, being obviously inferior to wizards, would be NPC fodder, I think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
Top