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General Tabletop Discussion
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Class-Based Milestone Advancement (or a new look on leveling up with XP)
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<blockquote data-quote="Fanaelialae" data-source="post: 7412358" data-attributes="member: 53980"><p>This seems fine for a solo game, but the goals seem to lack party synergy. The barbarian is driven to go out and kill stuff, while the bard is incentivized to hang around town and interact with NPCs.</p><p></p><p>Certainly a good DM could construct an adventure that hits all the necessary points. But in a more player driven campaign, I'm not convinced it would be ideal. And even for a DM, it could mean a lot of work.</p><p></p><p>I'm not convinced it's a problem that needs solving. I've never met a group of players that would consider killing 3 million commoners a reasonable way to level. That sounds like the most boring campaign ever IMO. </p><p></p><p>I could see something like the Immortal spheres perhaps (Basic D&D). Therein, you have to achieve certain tasks associated with your Sphere (Matter, Time, etc.) in order to become an Immortal (disclaimer, I'm vastly oversimplifying the process). Certain classes were better suited to certain spheres, but I believe any class could attempt any Sphere.</p><p></p><p>Maybe just create a few "spheres" and let the players choose.</p><p></p><p>The valor bard might choose the combat sphere, in which one must defeat a powerful opponent in single combat to advance into the next tier.</p><p></p><p>The carousing barbarian might choose the social sphere, in which he has to make friends and influence people.</p><p></p><p>I would recommend having it by tier, not level (I'm unclear whether or not your proposed system intends it to work this way). So rather than needing an achievement to reach level 2 (for example), the players are capped at 4th level until they achieve their tasks. This gives them more time to complete them.</p><p></p><p>On the other hand, the one character who, due to a string of bad luck, is held back a tier could be problematic (and would also suck for the player)...</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7412358, member: 53980"] This seems fine for a solo game, but the goals seem to lack party synergy. The barbarian is driven to go out and kill stuff, while the bard is incentivized to hang around town and interact with NPCs. Certainly a good DM could construct an adventure that hits all the necessary points. But in a more player driven campaign, I'm not convinced it would be ideal. And even for a DM, it could mean a lot of work. I'm not convinced it's a problem that needs solving. I've never met a group of players that would consider killing 3 million commoners a reasonable way to level. That sounds like the most boring campaign ever IMO. I could see something like the Immortal spheres perhaps (Basic D&D). Therein, you have to achieve certain tasks associated with your Sphere (Matter, Time, etc.) in order to become an Immortal (disclaimer, I'm vastly oversimplifying the process). Certain classes were better suited to certain spheres, but I believe any class could attempt any Sphere. Maybe just create a few "spheres" and let the players choose. The valor bard might choose the combat sphere, in which one must defeat a powerful opponent in single combat to advance into the next tier. The carousing barbarian might choose the social sphere, in which he has to make friends and influence people. I would recommend having it by tier, not level (I'm unclear whether or not your proposed system intends it to work this way). So rather than needing an achievement to reach level 2 (for example), the players are capped at 4th level until they achieve their tasks. This gives them more time to complete them. On the other hand, the one character who, due to a string of bad luck, is held back a tier could be problematic (and would also suck for the player)... [/QUOTE]
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