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General Tabletop Discussion
*Pathfinder & Starfinder
Class: "Battle Medic" [Non-Divine Healer]
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<blockquote data-quote="Uber Dungeon" data-source="post: 5419338" data-attributes="member: 87133"><p>I have a couple thoughts, give him a progressive ability to apply more bandages</p><p>2nd level he can apply a bandage to 2 targets within 30ft. the number would increase every 3rd level (3 at lv5, 4 at lv8 ect.)</p><p></p><p>My thoughts on auras, I would suggest that there be a number of auras to chose from and that he would gain an aura on first level and every 3rd level.</p><p>like;</p><p>-Viger, lessor; each player within 30 ft of (said class) gain 1 hp per round. Or (said class) uses a heal check to heal 1hp+1 per 5 over 10 on the heal check would be cool. (lets say you average heal check;20, that would heal 3hp per round and 30hp per minute... that might be overpowered, but sounds fun)</p><p>You can make several visions of viger. Also explain it as an expert healing (check) using mage hands or something like that to close the distance.</p><p>-3rd lv+Viger moderate; 3hp+1 per 5 over 10 on the heal check</p><p>-5th lv+Viger; 5hp+1 per 5 over 10 on the heal check</p><p>-Aura of the Bull; each allie in 30ft gain +2 STR, including your self.</p><p>-Aura of the wolf; each allie in 30ft gain +2 on trip attempts, including your self. </p><p>-Aura of true strike; allies weapons are treated as though they wore +1 magic weapons. when within 30ft of you.</p><p>-Strikes true form; allies weapons are treated as having one of the fallowing enchantments; Flaming, shock, acid, frost, keen or throwing. When within 30 ft of you.</p><p>Explain stuff like that as vibrations made in the weave to bolster allies. (witch brings up, does your campaign have a weave? as it is sort of a product of mystra, lol if not, then say that your infusing them with arcanic energy)</p><p></p><p>Somewhere around 4th or 6th level give the ability to have 2 auras active at the same time. Then be consistent with that on 8th or 12th level they should then be able to have 3 active at the same time, 12th or 18th level 4 active ect.;b</p><p></p><p>I would say to be creative with it, but you would want to make enough that whenever an aura is gained theres a good selection to choose from, not just one that better and the obvious pick.</p></blockquote><p></p>
[QUOTE="Uber Dungeon, post: 5419338, member: 87133"] I have a couple thoughts, give him a progressive ability to apply more bandages 2nd level he can apply a bandage to 2 targets within 30ft. the number would increase every 3rd level (3 at lv5, 4 at lv8 ect.) My thoughts on auras, I would suggest that there be a number of auras to chose from and that he would gain an aura on first level and every 3rd level. like; -Viger, lessor; each player within 30 ft of (said class) gain 1 hp per round. Or (said class) uses a heal check to heal 1hp+1 per 5 over 10 on the heal check would be cool. (lets say you average heal check;20, that would heal 3hp per round and 30hp per minute... that might be overpowered, but sounds fun) You can make several visions of viger. Also explain it as an expert healing (check) using mage hands or something like that to close the distance. -3rd lv+Viger moderate; 3hp+1 per 5 over 10 on the heal check -5th lv+Viger; 5hp+1 per 5 over 10 on the heal check -Aura of the Bull; each allie in 30ft gain +2 STR, including your self. -Aura of the wolf; each allie in 30ft gain +2 on trip attempts, including your self. -Aura of true strike; allies weapons are treated as though they wore +1 magic weapons. when within 30ft of you. -Strikes true form; allies weapons are treated as having one of the fallowing enchantments; Flaming, shock, acid, frost, keen or throwing. When within 30 ft of you. Explain stuff like that as vibrations made in the weave to bolster allies. (witch brings up, does your campaign have a weave? as it is sort of a product of mystra, lol if not, then say that your infusing them with arcanic energy) Somewhere around 4th or 6th level give the ability to have 2 auras active at the same time. Then be consistent with that on 8th or 12th level they should then be able to have 3 active at the same time, 12th or 18th level 4 active ect.;b I would say to be creative with it, but you would want to make enough that whenever an aura is gained theres a good selection to choose from, not just one that better and the obvious pick. [/QUOTE]
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