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Class bloat without multiclassing?
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<blockquote data-quote="Gradine" data-source="post: 7048279" data-attributes="member: 57112"><p>You're taking a lot of things as "given" when they really aren't. I have laid out several arguments for why multi-classing with a huge range of feats isn't nearly as problematic as you seem to think it is. You have ignored those arguments. I have asked for examples of times in which the combination of multi-classing and class bloat broke a game. You have provided none.</p><p></p><p>Designing new content with an eye towards how it interacts with old content is something all that designers have to do with all new content; there's nothing special about classes and adding or removing multi-classing does absolutely nothing to change that (since again, using 3.5 as an example, the power creep problem was attributable almost entirely to feats and magic items and had practically nothing to do with new core classes or multiclass options). </p><p></p><p>You have still yet to provide a compelling argument for why it would be a good idea to restrict either multi-classing or class bloat, and have yet to respond at all to any of my arguments against it.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7048279, member: 57112"] You're taking a lot of things as "given" when they really aren't. I have laid out several arguments for why multi-classing with a huge range of feats isn't nearly as problematic as you seem to think it is. You have ignored those arguments. I have asked for examples of times in which the combination of multi-classing and class bloat broke a game. You have provided none. Designing new content with an eye towards how it interacts with old content is something all that designers have to do with all new content; there's nothing special about classes and adding or removing multi-classing does absolutely nothing to change that (since again, using 3.5 as an example, the power creep problem was attributable almost entirely to feats and magic items and had practically nothing to do with new core classes or multiclass options). You have still yet to provide a compelling argument for why it would be a good idea to restrict either multi-classing or class bloat, and have yet to respond at all to any of my arguments against it. [/QUOTE]
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