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General Tabletop Discussion
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Class bloat without multiclassing?
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<blockquote data-quote="Gradine" data-source="post: 7048508" data-attributes="member: 57112"><p>I'm all for taking new twists on re-flavoring classes. I've done this with the Monk multiple times; I had a Wood Elf Shadow Monk that was a guerrilla fighter dual-wielding hand-axes. I've re-used Way of Open Fist to represent Soulknives and Way of Five Elements for Pyrokineticists... and that works...</p><p></p><p>...to a point.</p><p></p><p>See, inspiration is not a bolt of lightning. It is not a muse whispering in your ear. Inspiration is content. It is the sum total of everything we see and read and experience. I can't decide I want to play Conan if I've never heard of Conan. I didn't know I wanted to play a character like an Archivist until I bought Heroes of Horror. I didn't know I wanted to play an Incarnate until my buddy walked in with a copy of Magic of Incarnum. New mechanics are just as much sources of inspiration as anything else; they have the added bonus of already being expressed mechanically in the system. I don't necessarily want new classes so I can play something I already want to play (although I've said as much in other threads and possibly this one, but you're right, if I <em>really</em> wanted to play that concept with what we have now I'd find away); what I love is the idea of picking up a new book, reading a new class and thinking "wow, this is awesome, I want to play a character like this."</p></blockquote><p></p>
[QUOTE="Gradine, post: 7048508, member: 57112"] I'm all for taking new twists on re-flavoring classes. I've done this with the Monk multiple times; I had a Wood Elf Shadow Monk that was a guerrilla fighter dual-wielding hand-axes. I've re-used Way of Open Fist to represent Soulknives and Way of Five Elements for Pyrokineticists... and that works... ...to a point. See, inspiration is not a bolt of lightning. It is not a muse whispering in your ear. Inspiration is content. It is the sum total of everything we see and read and experience. I can't decide I want to play Conan if I've never heard of Conan. I didn't know I wanted to play a character like an Archivist until I bought Heroes of Horror. I didn't know I wanted to play an Incarnate until my buddy walked in with a copy of Magic of Incarnum. New mechanics are just as much sources of inspiration as anything else; they have the added bonus of already being expressed mechanically in the system. I don't necessarily want new classes so I can play something I already want to play (although I've said as much in other threads and possibly this one, but you're right, if I [I]really[/I] wanted to play that concept with what we have now I'd find away); what I love is the idea of picking up a new book, reading a new class and thinking "wow, this is awesome, I want to play a character like this." [/QUOTE]
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