Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Class bloat without multiclassing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7048536" data-attributes="member: 996"><p>Sure, but those of them that were D&D, 5e has some 'obligation' (vague non-binding marketing-speak promise, if we're being cynical, which I've been trying not to be, but, it's my nature) to call back and to support the styles of fans thereof. </p><p></p><p> Every edition of D&D has been class-based. And you could advance in 2-3 classes simultaneously, in the classic game, not just 'switch careers.' The two used two different systems, while 3e allowed both (and more), with one, arguably-simpler one. </p><p></p><p> You're very welcome. Relatively recent insight, really, though considering it's been out over two years.</p><p></p><p> Tip of the iceberg: each edition had its own fans who wanted to do the fun stuff they could do with that edition, so 5e really needed to cover as much of that fun stuff as possible, even from the beginning. It did surprisingly well, but still has some to back-fill.</p><p></p><p> Great, yes, that's the flip side of being 'Empowered.' Unnecessary, no, because it lets the game get away with being more things to more people, without being the wrong thing to any of the ones that take up that great responsibility of DMing.</p><p></p><p>The DM is prettymuch the foundation this edition is built upon - and the guy fixing its roof. </p><p></p><p> Then maybe there's an issue with what the DM wants, or with the opinion that a good DM doesn't say 'No.' </p><p></p><p>I'm OK with the first-say-yes style, mostly, but in 5e, y'gotta say 'No,' (and a lotta other things, too), sometimes. Because you have too much of the power to cede a lot of it just to avoid an uncomfortable situation.</p><p></p><p> Essentially, saying 'no' without having to actually say it. Which is, well, I'll try to find a nice way to say it...</p><p></p><p>...nope, sorry can't find one. </p><p></p><p>I'll go with: Worse than just saying 'no.'</p><p></p><p> Ironically, I jumped ship to Hero System (wildly complex!) and Storyteller (splatterriffic) when 2e exceeded my tolerance for bloat.</p><p></p><p></p><p></p><p> Unavoidable, but all the more reason to have more official options so people aren't tempted to push the crazy stuff on you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>"Can I use the DMsG 'Oriental Abominations' Supreme Samurai Class, the one who can kill everything within six miles in one action with Supreme Cleave?" </p><p>"Er, no*, use the official Samurai class from Volo's Guide to Kara-Tur, instead, we're all-official at this table."</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* yeah, had to say no, sorry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> Not the bolded bits, no. Nothing modular about it, it's an archetype, not a class, and (though 'casters' is ambiguous since wizards and sorcerers pick their spells differently, for instance) it doesn't pick maneuvers every level from a long list divided into 9 dramatically scaling levels of power.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7048536, member: 996"] Sure, but those of them that were D&D, 5e has some 'obligation' (vague non-binding marketing-speak promise, if we're being cynical, which I've been trying not to be, but, it's my nature) to call back and to support the styles of fans thereof. Every edition of D&D has been class-based. And you could advance in 2-3 classes simultaneously, in the classic game, not just 'switch careers.' The two used two different systems, while 3e allowed both (and more), with one, arguably-simpler one. You're very welcome. Relatively recent insight, really, though considering it's been out over two years. Tip of the iceberg: each edition had its own fans who wanted to do the fun stuff they could do with that edition, so 5e really needed to cover as much of that fun stuff as possible, even from the beginning. It did surprisingly well, but still has some to back-fill. Great, yes, that's the flip side of being 'Empowered.' Unnecessary, no, because it lets the game get away with being more things to more people, without being the wrong thing to any of the ones that take up that great responsibility of DMing. The DM is prettymuch the foundation this edition is built upon - and the guy fixing its roof. Then maybe there's an issue with what the DM wants, or with the opinion that a good DM doesn't say 'No.' I'm OK with the first-say-yes style, mostly, but in 5e, y'gotta say 'No,' (and a lotta other things, too), sometimes. Because you have too much of the power to cede a lot of it just to avoid an uncomfortable situation. Essentially, saying 'no' without having to actually say it. Which is, well, I'll try to find a nice way to say it... ...nope, sorry can't find one. I'll go with: Worse than just saying 'no.' Ironically, I jumped ship to Hero System (wildly complex!) and Storyteller (splatterriffic) when 2e exceeded my tolerance for bloat. Unavoidable, but all the more reason to have more official options so people aren't tempted to push the crazy stuff on you. ;) "Can I use the DMsG 'Oriental Abominations' Supreme Samurai Class, the one who can kill everything within six miles in one action with Supreme Cleave?" "Er, no*, use the official Samurai class from Volo's Guide to Kara-Tur, instead, we're all-official at this table." * yeah, had to say no, sorry. :( Not the bolded bits, no. Nothing modular about it, it's an archetype, not a class, and (though 'casters' is ambiguous since wizards and sorcerers pick their spells differently, for instance) it doesn't pick maneuvers every level from a long list divided into 9 dramatically scaling levels of power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class bloat without multiclassing?
Top