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General Tabletop Discussion
*Dungeons & Dragons
Class bloat without multiclassing?
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<blockquote data-quote="auburn2" data-source="post: 7048542" data-attributes="member: 6855259"><p>In general I would be against more classes. </p><p></p><p>It is hard to envison a character that would not be covered by some combination of what we already have, particularly when you consider feat and background combinations, Even if there is I think adding custom feats, backgrounds, spells or invocations would get it done without needing any more classes.</p><p></p><p>As far as being OP, I don;t see it as such for three reasons. </p><p>1. The combinations are available to anyone, including the enemies. </p><p></p><p>2. There are built in disadvantages with mutli-classing and they are pretty significant regardless of how many levels you take in another class. Take 1 level and you lose your capstone (which may or may not be a big deal), but even after that unless you dip in 4 level increments you will be behind on feats/abilities multiple times during your progression. If you go in 4 level increments you will miss out on major increases which come at level 5 (like for example multi-attacks and 3rd level spells). Either you have to get behind your sinlge-classer on ability increases or you have to wait until total level 9 to get these boons for one class and level 13 for the other. </p><p></p><p>3. What class combination is most powerful depends a lot on the situation and what you are fighting but in general during the mid levels (3-10) I think a bladesinger with a good dex and intel is more powerful than any single or multi-class combination available and those are the levels where multi-classing has the most to offer. I say that from experience since I am playing a 9th level bladesinger who has not been damaged with a weapon attack since 5th level ... and she doesn't even have song of defense yet.</p></blockquote><p></p>
[QUOTE="auburn2, post: 7048542, member: 6855259"] In general I would be against more classes. It is hard to envison a character that would not be covered by some combination of what we already have, particularly when you consider feat and background combinations, Even if there is I think adding custom feats, backgrounds, spells or invocations would get it done without needing any more classes. As far as being OP, I don;t see it as such for three reasons. 1. The combinations are available to anyone, including the enemies. 2. There are built in disadvantages with mutli-classing and they are pretty significant regardless of how many levels you take in another class. Take 1 level and you lose your capstone (which may or may not be a big deal), but even after that unless you dip in 4 level increments you will be behind on feats/abilities multiple times during your progression. If you go in 4 level increments you will miss out on major increases which come at level 5 (like for example multi-attacks and 3rd level spells). Either you have to get behind your sinlge-classer on ability increases or you have to wait until total level 9 to get these boons for one class and level 13 for the other. 3. What class combination is most powerful depends a lot on the situation and what you are fighting but in general during the mid levels (3-10) I think a bladesinger with a good dex and intel is more powerful than any single or multi-class combination available and those are the levels where multi-classing has the most to offer. I say that from experience since I am playing a 9th level bladesinger who has not been damaged with a weapon attack since 5th level ... and she doesn't even have song of defense yet. [/QUOTE]
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