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Class bloat without multiclassing?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7048630" data-attributes="member: 6775031"><p>If you don't see it as such, then that would explain why you don't see the damage caused by such mechanics - you simply don't <em>care</em> about the integrity of the game in that manner. Which isn't all that uncommon of a position, really, but it does make it difficult for those of us who <em>do</em> place value in such things.</p><p></p><p>I may have missed the point where you defined "organic" in this context. Even if a fighter develops a sudden interest in magic, through the natural course of events, they may still choose to hold off on pursuing that line of advancement until their current progression plateaus. There's nothing unnatural or meta-gamey about characters making decisions on the basis of information which is available to them.</p><p></p><p>To put it in real-world terms, if I'm three years into a four-year degree in architecture and then I develop an over-whelming interest in botany, I may still well choose to finish out my current degree before starting those classes. Having a degree in architecture is going to make things much easier for me while I begin to pursue a second field of study, in much the same way that hitting Fighter 5 before multi-classing to Wizard is going to make things much easier for the character in the example. That <em>is</em> the natural way which we would expect the scenario to play out, based on what we know of how their world works.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7048630, member: 6775031"] If you don't see it as such, then that would explain why you don't see the damage caused by such mechanics - you simply don't [I]care[/I] about the integrity of the game in that manner. Which isn't all that uncommon of a position, really, but it does make it difficult for those of us who [I]do[/I] place value in such things. I may have missed the point where you defined "organic" in this context. Even if a fighter develops a sudden interest in magic, through the natural course of events, they may still choose to hold off on pursuing that line of advancement until their current progression plateaus. There's nothing unnatural or meta-gamey about characters making decisions on the basis of information which is available to them. To put it in real-world terms, if I'm three years into a four-year degree in architecture and then I develop an over-whelming interest in botany, I may still well choose to finish out my current degree before starting those classes. Having a degree in architecture is going to make things much easier for me while I begin to pursue a second field of study, in much the same way that hitting Fighter 5 before multi-classing to Wizard is going to make things much easier for the character in the example. That [I]is[/I] the natural way which we would expect the scenario to play out, based on what we know of how their world works. [/QUOTE]
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