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Class bloat without multiclassing?
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<blockquote data-quote="Tony Vargas" data-source="post: 7048631" data-attributes="member: 996"><p>OK, I see the point, yes, classes in 3.5 reached a height of mix-n-match usage that hasn't been seen since. I don't agree that freed it from being a class-based system. But I guess we can agree it was the least-class-based D&D ever got.</p><p></p><p> From 1st level, so long as you weren't human. The game had two different systems (at least, the Bard was also slightly odd, that way, and then it had non-class-based psionics) for combining classes.</p><p></p><p> I don't see how that attitude couldn't work in an option-rich environment. I can see how it consistently /didn't work/ in the context of 3.x with the 'RAW' zietgeist of the day, but I don't believe it necessarily must be so. </p><p></p><p>5e's been very clear about the role of the DM, and the optional nature of specific materials. </p><p></p><p> Go forth and DM, and may your game be awesome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7048631, member: 996"] OK, I see the point, yes, classes in 3.5 reached a height of mix-n-match usage that hasn't been seen since. I don't agree that freed it from being a class-based system. But I guess we can agree it was the least-class-based D&D ever got. From 1st level, so long as you weren't human. The game had two different systems (at least, the Bard was also slightly odd, that way, and then it had non-class-based psionics) for combining classes. I don't see how that attitude couldn't work in an option-rich environment. I can see how it consistently /didn't work/ in the context of 3.x with the 'RAW' zietgeist of the day, but I don't believe it necessarily must be so. 5e's been very clear about the role of the DM, and the optional nature of specific materials. Go forth and DM, and may your game be awesome! :) [/QUOTE]
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Class bloat without multiclassing?
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