Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Class bloat without multiclassing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barolo" data-source="post: 7048858" data-attributes="member: 61932"><p>Just to add on that, I think this hard distinction between multiclassing for "in-story, organic reasons" or multiclassing for mechanical reasons can be blurred. As an anecdote:</p><p></p><p>One of my players had this history that he was a member of a merchant family with shadowy affairs, and he was directly involved on smuggling and handling unpleasant figures on behalf on his family. He started thus as a rogue, quite suitable for the background provided. Because of his family dealings, he also got hand on valuable and exotic merchandise, some of which, he noticed, had mysterious properties. One of such items was a figurine in the form of a man with one goat-leg, that he decided to keep for himself, as he felt like the figure looked after him as a kind of protection token.</p><p></p><p>Eventually, his family got involved in business with a more shadowy partner, that "played on another league", who eventually betrayed and killed all his kin, setting fire to their headquarters while blocking the exits. He barely managed to survive and escape, got all scarred by the flames, and became a hunted man. At this moment, the figurine reached for him. It promised him protection against persecution, and also power to carry out his vengeance, in exchange for his soul. He went for it.</p><p></p><p>By multiclassing into warlock, the player was clearly looking for game-mechanical benefits. Mask of many faces, devil sight, access to the spell darkness. But the "in-story character" was looking for pretty much the same "in-story benefits". He was hunted, a known face by his persecutors, and even a fairly distinguishable individual by the scars, had his nemesis decided to employ bounty hunters, so in dire need of the disguise offered by the figurine. He was driven by vengeance, and wanted power to exact it, which the figurine was eager to provide. Heck, when I think about it, aren't most choices (not just multiclassing) done at character development a mix of in-story and game-mechanic reasons? Not hard to guess he chose to become an assassin as his rogue archetype, again for reasons on both sides.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7048858, member: 61932"] Just to add on that, I think this hard distinction between multiclassing for "in-story, organic reasons" or multiclassing for mechanical reasons can be blurred. As an anecdote: One of my players had this history that he was a member of a merchant family with shadowy affairs, and he was directly involved on smuggling and handling unpleasant figures on behalf on his family. He started thus as a rogue, quite suitable for the background provided. Because of his family dealings, he also got hand on valuable and exotic merchandise, some of which, he noticed, had mysterious properties. One of such items was a figurine in the form of a man with one goat-leg, that he decided to keep for himself, as he felt like the figure looked after him as a kind of protection token. Eventually, his family got involved in business with a more shadowy partner, that "played on another league", who eventually betrayed and killed all his kin, setting fire to their headquarters while blocking the exits. He barely managed to survive and escape, got all scarred by the flames, and became a hunted man. At this moment, the figurine reached for him. It promised him protection against persecution, and also power to carry out his vengeance, in exchange for his soul. He went for it. By multiclassing into warlock, the player was clearly looking for game-mechanical benefits. Mask of many faces, devil sight, access to the spell darkness. But the "in-story character" was looking for pretty much the same "in-story benefits". He was hunted, a known face by his persecutors, and even a fairly distinguishable individual by the scars, had his nemesis decided to employ bounty hunters, so in dire need of the disguise offered by the figurine. He was driven by vengeance, and wanted power to exact it, which the figurine was eager to provide. Heck, when I think about it, aren't most choices (not just multiclassing) done at character development a mix of in-story and game-mechanic reasons? Not hard to guess he chose to become an assassin as his rogue archetype, again for reasons on both sides. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class bloat without multiclassing?
Top