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General Tabletop Discussion
*TTRPGs General
Class Books: How would you do them?
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<blockquote data-quote="Knightfall" data-source="post: 707130" data-attributes="member: 2012"><p>Now there are a couple of good ideas to include in a class book. But in a way I'd go more towards this and less new classes, feat and prestige classes.</p><p></p><p>These sourcebooks should be class compendium books... not class splatbooks, IMO.</p><p></p><p>Full blown generic, example NPCs. Do it like a FULL monster manual entry (maybe even two pages). You know, like the old Rogue's Gallery supplement from TSR but way better.</p><p></p><p>You'd have a single book for fighters, barbarians & monks, a book for bards & rogues, a book for sorcerers & wizards, a book for druids and rangers, a book for clerics & paladins and another for psions & psychic warriors.</p><p></p><p>* Include signature weapons, armor, equipment, spells for wizards, bards etc., and magic items.</p><p>* Include detailed stats for companions: cohorts, familiars, mounts, animal companions, etc.</p><p>* Include specific tactics for each NPC including their companions.</p><p>* Possible organizations that the NPC may be allied with (or against) or be a member of himself/herself.</p><p>* Detailed history of the NPC including motivations and personality traits.</p><p>* How to adapt the NPC as a new PC into your campaign. A paragraph detailing what type of party the character would be best suited to join.</p><p></p><p>Stuff like that...</p><p></p><p>Of course, if one of these new NPCs has a specific prestige class or something else <em>'crunchy'</em>, so much the better (included at the end of the book). <strong>But DON'T overdo the crunch.</strong></p><p></p><p>Cheers!</p><p></p><p>KF72</p></blockquote><p></p>
[QUOTE="Knightfall, post: 707130, member: 2012"] Now there are a couple of good ideas to include in a class book. But in a way I'd go more towards this and less new classes, feat and prestige classes. These sourcebooks should be class compendium books... not class splatbooks, IMO. Full blown generic, example NPCs. Do it like a FULL monster manual entry (maybe even two pages). You know, like the old Rogue's Gallery supplement from TSR but way better. You'd have a single book for fighters, barbarians & monks, a book for bards & rogues, a book for sorcerers & wizards, a book for druids and rangers, a book for clerics & paladins and another for psions & psychic warriors. * Include signature weapons, armor, equipment, spells for wizards, bards etc., and magic items. * Include detailed stats for companions: cohorts, familiars, mounts, animal companions, etc. * Include specific tactics for each NPC including their companions. * Possible organizations that the NPC may be allied with (or against) or be a member of himself/herself. * Detailed history of the NPC including motivations and personality traits. * How to adapt the NPC as a new PC into your campaign. A paragraph detailing what type of party the character would be best suited to join. Stuff like that... Of course, if one of these new NPCs has a specific prestige class or something else [i]'crunchy'[/i], so much the better (included at the end of the book). [b]But DON'T overdo the crunch.[/b] Cheers! KF72 [/QUOTE]
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Class Books: How would you do them?
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