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General Tabletop Discussion
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Class choices that didn't sync well with the campaign.
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<blockquote data-quote="Scott Christian" data-source="post: 8095780" data-attributes="member: 6901101"><p>I realize your theme seems to be about being gimped. But the groups I have played with for the last 10 campaigns (different groups) don't really seem to care that much. In fact, I have even seen it promote creativity in players that would have followed the same route had they not been gimped.</p><p></p><p>On a different theme, I have seen PC's that don't match the objectives or other party members moral compass. And if the player is roleplaying their character's class with fervor, then it can cause huge conflicts. The necromancer that insists on raising dead even after the paladin has given the body sacred last rights. The sorcerer, whose pact with a demon, has interfered with the druid's mission to sanctify a locale. Or even something as small as a rogue that insists on stealing when the cleric of Pelor is present. </p><p></p><p>While these opposing forces can be fun at times, most players I know find them to be an anchor on the story rather than a wind. This is especially true if it is a continuous disruption. (A definition they would use.)</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8095780, member: 6901101"] I realize your theme seems to be about being gimped. But the groups I have played with for the last 10 campaigns (different groups) don't really seem to care that much. In fact, I have even seen it promote creativity in players that would have followed the same route had they not been gimped. On a different theme, I have seen PC's that don't match the objectives or other party members moral compass. And if the player is roleplaying their character's class with fervor, then it can cause huge conflicts. The necromancer that insists on raising dead even after the paladin has given the body sacred last rights. The sorcerer, whose pact with a demon, has interfered with the druid's mission to sanctify a locale. Or even something as small as a rogue that insists on stealing when the cleric of Pelor is present. While these opposing forces can be fun at times, most players I know find them to be an anchor on the story rather than a wind. This is especially true if it is a continuous disruption. (A definition they would use.) [/QUOTE]
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Class choices that didn't sync well with the campaign.
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