Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: Heroes of Legend
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5351471" data-attributes="member: 61155"><p>Well, for quite a while I used the pre-errata skill DCs without the +5 DC footnote. More recently, I came up with my own chart that ended up pretty much on par with what WotC is using. My current DM is using the new chart, and was quite pleased that she didn't need to buy Essentials to use it, since it is freely posted on the WotC site. </p><p> </p><p></p><p> </p><p>Probably the old ones. I might occasionally use the random treasure generator for some campaigns or one-shots. I like having the option of it. But it has almost no effect on the actual game itself. My current DM, again, will certainly continue choosing treasure via parcels and placing it where she feels appropriate.</p><p> </p><p>If someone said that, because we weren't using randomly rolled treasure, we weren't playing current 4th Edition D&D, I'd consider that person insane.</p><p> </p><p></p><p> </p><p>I'm likely to use the new rules for most things. Like I said - this is the one legitimate change I really see. But also one posted in the Errata. It also is relatively isolated - it doesn't require any real change to existing characters. It just determines that, going forward, players can use more item powers, and the DM hands out loot in a slightly different dynamic. </p><p> </p><p></p><p> </p><p>Well, the primary change was to the higher DCs. So the only difference would be that players who were trivially accomplishing difficult things are now not quite as good at doing so. Only by epic levels had the difference grown to the point where I think a character would feel a truly substantial shift in gameplay. </p><p> </p><p>I mean, I just don't see it on that substantial a scale. Skill DCs and Skill Challenges are already something that fluctuate wildly in nature from one DM to the next. I don't think this will fundamentally change the game any more than the first Skill DC errata did. </p><p> </p><p>When 3.5 hit, changes to individual spells altered the <em>entire dynamic of the adventuring day </em>for some parties. Other changes to spells and feats and classes could make entire characters fundamentally different from how they played before. </p><p> </p><p>The change to DR required characters take an entirely new approach to acquiring weaponry. That alone, I suspect, had more impact on purchasing conditions in 3.5 than the entire shift in magic items and treasure options will have on characters going forward in 4E. </p><p> </p><p>Some groups might experience these huge changes you fear. Some player might quit in anger because he is no longer guaranteed to climb the tallest, spikiest wall in existence. But I'm doubtful that will be common. I think the vast majority of groups will go on playing without much notice of the changes. And those groups that keep playing out of their PHB, and use the old treasure system or the like, will remain just as current and feel just the same as every other group out there.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5351471, member: 61155"] Well, for quite a while I used the pre-errata skill DCs without the +5 DC footnote. More recently, I came up with my own chart that ended up pretty much on par with what WotC is using. My current DM is using the new chart, and was quite pleased that she didn't need to buy Essentials to use it, since it is freely posted on the WotC site. Probably the old ones. I might occasionally use the random treasure generator for some campaigns or one-shots. I like having the option of it. But it has almost no effect on the actual game itself. My current DM, again, will certainly continue choosing treasure via parcels and placing it where she feels appropriate. If someone said that, because we weren't using randomly rolled treasure, we weren't playing current 4th Edition D&D, I'd consider that person insane. I'm likely to use the new rules for most things. Like I said - this is the one legitimate change I really see. But also one posted in the Errata. It also is relatively isolated - it doesn't require any real change to existing characters. It just determines that, going forward, players can use more item powers, and the DM hands out loot in a slightly different dynamic. Well, the primary change was to the higher DCs. So the only difference would be that players who were trivially accomplishing difficult things are now not quite as good at doing so. Only by epic levels had the difference grown to the point where I think a character would feel a truly substantial shift in gameplay. I mean, I just don't see it on that substantial a scale. Skill DCs and Skill Challenges are already something that fluctuate wildly in nature from one DM to the next. I don't think this will fundamentally change the game any more than the first Skill DC errata did. When 3.5 hit, changes to individual spells altered the [I]entire dynamic of the adventuring day [/I]for some parties. Other changes to spells and feats and classes could make entire characters fundamentally different from how they played before. The change to DR required characters take an entirely new approach to acquiring weaponry. That alone, I suspect, had more impact on purchasing conditions in 3.5 than the entire shift in magic items and treasure options will have on characters going forward in 4E. Some groups might experience these huge changes you fear. Some player might quit in anger because he is no longer guaranteed to climb the tallest, spikiest wall in existence. But I'm doubtful that will be common. I think the vast majority of groups will go on playing without much notice of the changes. And those groups that keep playing out of their PHB, and use the old treasure system or the like, will remain just as current and feel just the same as every other group out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: Heroes of Legend
Top