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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
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<blockquote data-quote="Tony Vargas" data-source="post: 5512499" data-attributes="member: 996"><p>First two things:</p><p></p><p>1) Kudos for not hiding it behind a paywall, and...</p><p></p><p>2) 'Marshal?' Really? Warlords everywhere are hanging their heads in shame.</p><p></p><p></p><p>Aside from that, like the 'Weaponmaster' preview (exactly like that preview, really, including getting a dumb name), there are few substantive changes:</p><p></p><p>- Right of the bat, Tactical presence got 'clarified' hard. Rangers, Wizards, and other multi-attackers are no longer the Taclord's best friends. Unexpected and disapointing. Given that nerf, it could have made the bonus to hit equal to INT bonus, no need to halve it.</p><p></p><p>- Commander's Strike OTOH, less nerfing than expected. Just the obvious one: it's explicitly a Free Action for the ally. Not made a power bonus or anything. There are a number of powers that recieve a 'free action' clarification, which is fine.</p><p></p><p>- Own the Battlefield not sliding into hindering terrain makes sense. Reducing it to close burst 5 doesn't, not at that level.</p><p></p><p>- OK, Stir the Hornet's Nest probably deserved it.</p><p></p><p>The other powers changed weren't egregious nerfs or entirely uncalled for. I agree that Knight's Move and several others should have been changed from Range to Close Burst/1 ally. But, WotC tends to errata only things that are too powerful or very unclear. If it's too weak, it'll just be oviated by something else, later. (OK, except for Wizard encounter powers, they were 'too weak' and got updated to be more powerful - 'exception that proves the rule,' or 'pattern of discrimination?').</p><p></p><p></p><p>We'll see how the Weaponmaster (gag) and Marshal (barf) - sorry, the names are litterally leaving a bad taste in my mouth - stack up to the re-toothed Warlock rumored to be coming, and the already errata'd-to-be-more-powerful Wizard, who is also receiving 5 new builds in Essentials+. </p><p></p><p></p><p>Finally, one critical question. Is this Warlord considered 'Essentials +' content? Will there be a 'Marshal' (hrrmph) pre-gen at the next season of D&D Encounters? Will it even be allowed there?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5512499, member: 996"] First two things: 1) Kudos for not hiding it behind a paywall, and... 2) 'Marshal?' Really? Warlords everywhere are hanging their heads in shame. Aside from that, like the 'Weaponmaster' preview (exactly like that preview, really, including getting a dumb name), there are few substantive changes: - Right of the bat, Tactical presence got 'clarified' hard. Rangers, Wizards, and other multi-attackers are no longer the Taclord's best friends. Unexpected and disapointing. Given that nerf, it could have made the bonus to hit equal to INT bonus, no need to halve it. - Commander's Strike OTOH, less nerfing than expected. Just the obvious one: it's explicitly a Free Action for the ally. Not made a power bonus or anything. There are a number of powers that recieve a 'free action' clarification, which is fine. - Own the Battlefield not sliding into hindering terrain makes sense. Reducing it to close burst 5 doesn't, not at that level. - OK, Stir the Hornet's Nest probably deserved it. The other powers changed weren't egregious nerfs or entirely uncalled for. I agree that Knight's Move and several others should have been changed from Range to Close Burst/1 ally. But, WotC tends to errata only things that are too powerful or very unclear. If it's too weak, it'll just be oviated by something else, later. (OK, except for Wizard encounter powers, they were 'too weak' and got updated to be more powerful - 'exception that proves the rule,' or 'pattern of discrimination?'). We'll see how the Weaponmaster (gag) and Marshal (barf) - sorry, the names are litterally leaving a bad taste in my mouth - stack up to the re-toothed Warlock rumored to be coming, and the already errata'd-to-be-more-powerful Wizard, who is also receiving 5 new builds in Essentials+. Finally, one critical question. Is this Warlord considered 'Essentials +' content? Will there be a 'Marshal' (hrrmph) pre-gen at the next season of D&D Encounters? Will it even be allowed there? [/QUOTE]
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Class Compendium: The Warlord (Marshal)
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