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Class Compendium: The Warlord (Marshal)
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<blockquote data-quote="Tony Vargas" data-source="post: 5513476" data-attributes="member: 996"><p>The Fighter got 'butchered,' specifically, it cut into 3 sub-classes - Slayer, Knight, and Weaponmaster - that have starkly limitted options to share future material. While the Wizard, for instance, was cleft in twain between Mage and whatever-they're-going-to-call-the-old-Wizard, they can still take all of eachother's powers. The pieces of the Fighter class can only take utilities. So, if a new Fighter build is introduced, it has to be either Weaponmaster-compatible, or Slayer/Knight-compatible, and will support the compatible one much more than the non-compatible. </p><p></p><p>While the Fighter already has plenty of toys, the best toys are often placed among the newest (power creep). Also, the Wizard is just as much a heavily supported, PH1 class as the Fighter, yet it is recieving 6 fully-compatible new builds, vs the Fighter's 2 largely incompatible ones. </p><p></p><p>So while that same answer comes again and again, it dosn't stand up to scruitiny.</p><p></p><p></p><p>Making Combat Challenge an Interrupt instead of an OA is probably one of the more confusing things about the Fighter - you constantly see more causal/less experienced players try to apply Combat Superiority to it (and get frustrated/dissapointed when they can't - since you rarely ever /get/ Combat Superiority). So, yeah, making it an OA, and aply CS would be both simpler, and an upgrade commensurate to the power creep other classes are getting from Essentials.</p><p></p><p>The Knight's thing is just different. Monsters shift away from fighters, they run away from knights. :shrug: Neither makes much sense. I think the spirit of Combat Challenge/Superiority and the Knight's Aura would be to simply make any voluntary movement /away/ provoke, and be 'punished' a little worse than a regular OA. Either with the Fighter's bonus and movement stop, or the Knight's damage on a miss.</p><p></p><p>Though, y'know, I'm saying that like the Knight ever had a right to exist... :sigh:</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5513476, member: 996"] The Fighter got 'butchered,' specifically, it cut into 3 sub-classes - Slayer, Knight, and Weaponmaster - that have starkly limitted options to share future material. While the Wizard, for instance, was cleft in twain between Mage and whatever-they're-going-to-call-the-old-Wizard, they can still take all of eachother's powers. The pieces of the Fighter class can only take utilities. So, if a new Fighter build is introduced, it has to be either Weaponmaster-compatible, or Slayer/Knight-compatible, and will support the compatible one much more than the non-compatible. While the Fighter already has plenty of toys, the best toys are often placed among the newest (power creep). Also, the Wizard is just as much a heavily supported, PH1 class as the Fighter, yet it is recieving 6 fully-compatible new builds, vs the Fighter's 2 largely incompatible ones. So while that same answer comes again and again, it dosn't stand up to scruitiny. Making Combat Challenge an Interrupt instead of an OA is probably one of the more confusing things about the Fighter - you constantly see more causal/less experienced players try to apply Combat Superiority to it (and get frustrated/dissapointed when they can't - since you rarely ever /get/ Combat Superiority). So, yeah, making it an OA, and aply CS would be both simpler, and an upgrade commensurate to the power creep other classes are getting from Essentials. The Knight's thing is just different. Monsters shift away from fighters, they run away from knights. :shrug: Neither makes much sense. I think the spirit of Combat Challenge/Superiority and the Knight's Aura would be to simply make any voluntary movement /away/ provoke, and be 'punished' a little worse than a regular OA. Either with the Fighter's bonus and movement stop, or the Knight's damage on a miss. Though, y'know, I'm saying that like the Knight ever had a right to exist... :sigh: [/QUOTE]
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