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*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
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<blockquote data-quote="Obryn" data-source="post: 5516412" data-attributes="member: 11821"><p>Again, I'm going to guess there's something I'm not understanding here. Could you explain? If my friends are playing 4e, and I want to play a dirt-simple class in their game, how does the existence of AD&D help me? Or if I want to specifically play 4e, with all its design innovations on the gameplay side, but nevertheless want a simple class, how does it help me?</p><p></p><p>Is the only thing 4e brought to the table the AEDU power structure, in your mind? Otherwise, I'm not understanding your argument.</p><p></p><p>All of this - just about every bit of it - looks cut & pasted from the 3.5/4e edition wars, and it seems even more senseless to me.</p><p></p><p></p><p>I can safely say that I don't think anything of the sort and neither do my players, and yet we're fine mixing both Essentials and AEDU classes at the table. The players playing Essentials classes don't have any of those ulterior motives - in fact one is a complete newbie - and just thought it looked like a fun alternative.</p><p></p><p></p><p>From what I've seen at my own table, I disagree with your assessment. It looks kinda tinfoil-hat, honestly, and I think you're assigning motives when there just aren't any.</p><p></p><p>What could convince you otherwise? An Arcane class that resembles the Slayer mechanically? Options to mix & match Essentials and Core features?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5516412, member: 11821"] Again, I'm going to guess there's something I'm not understanding here. Could you explain? If my friends are playing 4e, and I want to play a dirt-simple class in their game, how does the existence of AD&D help me? Or if I want to specifically play 4e, with all its design innovations on the gameplay side, but nevertheless want a simple class, how does it help me? Is the only thing 4e brought to the table the AEDU power structure, in your mind? Otherwise, I'm not understanding your argument. All of this - just about every bit of it - looks cut & pasted from the 3.5/4e edition wars, and it seems even more senseless to me. I can safely say that I don't think anything of the sort and neither do my players, and yet we're fine mixing both Essentials and AEDU classes at the table. The players playing Essentials classes don't have any of those ulterior motives - in fact one is a complete newbie - and just thought it looked like a fun alternative. From what I've seen at my own table, I disagree with your assessment. It looks kinda tinfoil-hat, honestly, and I think you're assigning motives when there just aren't any. What could convince you otherwise? An Arcane class that resembles the Slayer mechanically? Options to mix & match Essentials and Core features? -O [/QUOTE]
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Class Compendium: The Warlord (Marshal)
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