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*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
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<blockquote data-quote="Tony Vargas" data-source="post: 5516662" data-attributes="member: 996"><p>Not likely to.</p><p></p><p>That is a bit of a tactial challenge (and risk) with the Rogue - with the Theif, it's just shy of a forgone conclusion.</p><p></p><p>[spoiler]Tactical Trick prettymuchs give you CA in almost any round - all you need is an enemy in range who is adjacent to an ally of yours. Knights, Slayers & Warpriests are all pretty melee oriented, so it'll be rare that there won't be. If that's not enough, add Ambush Trick, which grants CA to enemies within 5 who don't have another enemy adjacent to them. Skirmishers and artillery, the only monsters really likely to avoid being adjacent to an ally of yours, are not exactly known for clumping up (which makes them good targets for any Mage in your party). Between the two, you should trivially gain CA on the vast majority of rounds. But, on top of that, you can also have some Fortune Cards - there's a common one, Phantom Ally, that grants you CA with at-will attacks, and basic attacks (which are, ultimately, all you have) are at-will.[/spoiler]</p><p></p><p>Not wanting dailies, in general, I can understand. They do make encounter balance harder to achieve, turning battles swingier and harder for the DM to keep on an even keel - challenging, but not lethal. To many dailies blown in what was meant to be a minor battle, and the major battle can overwhelm the party. Experienced DMs can easily adjust on the fly - or just let the PCs deal with the consequences. As easy as 4e has made DMing relative to prior eds, dealing with pacing - with a system that's designed to balance encounters around a 3-5 encounter workday (and, in Essentials, also needs some attention paid to encounters/day to maintain some semblance of class balance) - is still an issue. Not as bad as the scry/buff/teleport days of 3.0, but still an issue.</p><p></p><p>An example of how D&D might work without dailies can be found in Gamma World. There are no dailies, no daily resources (like healing surges). Everything is encounter-based. It's a more casual game, but the fact that daily resources don't throw another wrench into encounter design allows it to be a little (OK, more than a little) fast and loose with balance in other areas.</p><p></p><p>Back to D&D, eliminating daily resources would improve encounter balance, and would make balancing classes easier, as well. Though, of course, encounter vs at-will resources could still be an issue of classes weren't given close parity there, as well.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5516662, member: 996"] Not likely to. That is a bit of a tactial challenge (and risk) with the Rogue - with the Theif, it's just shy of a forgone conclusion. [spoiler]Tactical Trick prettymuchs give you CA in almost any round - all you need is an enemy in range who is adjacent to an ally of yours. Knights, Slayers & Warpriests are all pretty melee oriented, so it'll be rare that there won't be. If that's not enough, add Ambush Trick, which grants CA to enemies within 5 who don't have another enemy adjacent to them. Skirmishers and artillery, the only monsters really likely to avoid being adjacent to an ally of yours, are not exactly known for clumping up (which makes them good targets for any Mage in your party). Between the two, you should trivially gain CA on the vast majority of rounds. But, on top of that, you can also have some Fortune Cards - there's a common one, Phantom Ally, that grants you CA with at-will attacks, and basic attacks (which are, ultimately, all you have) are at-will.[/spoiler] Not wanting dailies, in general, I can understand. They do make encounter balance harder to achieve, turning battles swingier and harder for the DM to keep on an even keel - challenging, but not lethal. To many dailies blown in what was meant to be a minor battle, and the major battle can overwhelm the party. Experienced DMs can easily adjust on the fly - or just let the PCs deal with the consequences. As easy as 4e has made DMing relative to prior eds, dealing with pacing - with a system that's designed to balance encounters around a 3-5 encounter workday (and, in Essentials, also needs some attention paid to encounters/day to maintain some semblance of class balance) - is still an issue. Not as bad as the scry/buff/teleport days of 3.0, but still an issue. An example of how D&D might work without dailies can be found in Gamma World. There are no dailies, no daily resources (like healing surges). Everything is encounter-based. It's a more casual game, but the fact that daily resources don't throw another wrench into encounter design allows it to be a little (OK, more than a little) fast and loose with balance in other areas. Back to D&D, eliminating daily resources would improve encounter balance, and would make balancing classes easier, as well. Though, of course, encounter vs at-will resources could still be an issue of classes weren't given close parity there, as well. [/QUOTE]
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Class Compendium: The Warlord (Marshal)
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