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*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5517093" data-attributes="member: 82106"><p>It is all about plot power, really. It isn't about gnat's arse level of balancing classes for combat. That's nice and all, but I don't honestly think the E-classes are that far out of line there, and minor issues of who's going to be a bit better if the day is longer or shorter are unlikely to rise to the level of being 'problems'. </p><p></p><p>Plot power OTOH COULD. As long as each class had a suite of powers it was a lot less likely that you ended up with the casters being able to deal with almost any problem and the melee types relegated to body-guard duty. Looking at where things are at now though rituals are gone. Utility powers are still available to anyone, and skills took up a lot of this slack in 4e anyway. So at this point your Slayer will hold up fairly well option-wise with a Mage, particularly if you poach skill powers from PHB3 etc. Given that encounter/daily martial powers generally had little out-of-combat utility anyhow you haven't lost much.</p><p></p><p>The nervousness about Essentials as a DIRECTION though I find perfectly understandable. Nobody is going to take your old stuff away, sure, but we'd all like the people working on our favorite game to share our preferences and sensibilities. If they don't, well, that makes people nervous. Regardless of HOW it happens WotC is going to have to cycle out older 4e material at some point, either by just inflation, new incompatible mechanics, or a totally new edition. If that material is not built based on a design paradigm you like, then you're no longer really getting support for the game you DO like, even if technically it is the same game.</p><p></p><p>Thus there are plenty of people saying "don't go in this direction", I don't think it should be dismissed out of hand as not being a valid concern, even if it really has fairly little impact right now.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5517093, member: 82106"] It is all about plot power, really. It isn't about gnat's arse level of balancing classes for combat. That's nice and all, but I don't honestly think the E-classes are that far out of line there, and minor issues of who's going to be a bit better if the day is longer or shorter are unlikely to rise to the level of being 'problems'. Plot power OTOH COULD. As long as each class had a suite of powers it was a lot less likely that you ended up with the casters being able to deal with almost any problem and the melee types relegated to body-guard duty. Looking at where things are at now though rituals are gone. Utility powers are still available to anyone, and skills took up a lot of this slack in 4e anyway. So at this point your Slayer will hold up fairly well option-wise with a Mage, particularly if you poach skill powers from PHB3 etc. Given that encounter/daily martial powers generally had little out-of-combat utility anyhow you haven't lost much. The nervousness about Essentials as a DIRECTION though I find perfectly understandable. Nobody is going to take your old stuff away, sure, but we'd all like the people working on our favorite game to share our preferences and sensibilities. If they don't, well, that makes people nervous. Regardless of HOW it happens WotC is going to have to cycle out older 4e material at some point, either by just inflation, new incompatible mechanics, or a totally new edition. If that material is not built based on a design paradigm you like, then you're no longer really getting support for the game you DO like, even if technically it is the same game. Thus there are plenty of people saying "don't go in this direction", I don't think it should be dismissed out of hand as not being a valid concern, even if it really has fairly little impact right now. [/QUOTE]
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Class Compendium: The Warlord (Marshal)
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