Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 5517170" data-attributes="member: 11821"><p>My main point is this:</p><p></p><p>As long as a new option doesn't overshadow the old options (and as I've said, I don't think the Essentials classes do), adding new options doesn't <em>decrease</em> the scope and flexibility of a game. So, your argument doesn't hold water for me - just like there was room in 3.5 for complex martial classes (Bo9S), there's room in 4e for simple ones. And adding them doesn't subtract options from anybody.</p><p></p><p></p><p>From the DM side, I'd add on... multi-creature encounter design, workable math, less swingy combats, less save-or-die, concise monster stat blocks, self-contained monster stat blocks, a robust system for improvisation, no need to reference books during play, and a powerful ability to fairly customize monsters.</p><p></p><p>These aren't irrelevant to the game as a whole, and are noticeable from the players' side. I disagree that your short list is all that differentiates a 4e game from a 3.5 game, because I think the most significant innovations were on the far side of the screen.</p><p></p><p></p><p>I think your concern about future support is potentially valid. I can completely see that argument. (I disagree that more future support is needed, but I can see where you're coming from.) Where I disagree is ... well, most other stuff. I simply disagree that there's enough data to say that your concern is actually founded.</p><p></p><p></p><p>(1) I disagree that the Cleric saw any improvement whatsoever from the existence of the Warpriest. I disagree that the Paladin saw much of any improvement from the existence of the Cavalier. Likewise, the Warlock with the Hexblade. I think the Druid benefited (more specifically I think the Sentinel benefited from the existence of the shapeshifter druid), and the Wizard got new toys. I am fine with the Rogue, Ranger, and Fighter seeing little benefit, because they had an entire extra book of options that non-Martial classes didn't.</p><p></p><p>At best, Wizards got the equivalent of an Arcane Power 2 out of HotFL with a few new build options and a stack of new powers. Druids got the close equivalent of a Primal Power 2. This is parity to me, not favoritism. The guys who <em>should</em> be mad are the Warlocks, Clerics, and Chaladins! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(2) I disagree that the baseline for Knights is significantly stronger than the baseline for Fighters. I agree that Thieves may start out a <em>bit</em> beefier given their crazy ways to get CA, but I don't think you can disregard the strength of options like Sly Flourish and the like. (I also don't think an expanded weapon range helps the Thief much; they have no multi-[W] powers whatsoever.)</p><p></p><p></p><p>I just think we'll have to agree to disagree here. I simply don't think the new Martial classes are beefier than the old ones, even at low levels, with the <em>possible</em> exception of the Thief. (But even there I'm unconvinced, because a good party should be giving the Rogue CA every round anyway.)</p><p></p><p></p><p>I don't think there's enough evidence for a trend here, even if you include Heroes of Shadow. I also don't think that Mike "Iron Heroes" Mearls - who's a complex martial class fanboy if there ever was one - is going to reverse course like that.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5517170, member: 11821"] My main point is this: As long as a new option doesn't overshadow the old options (and as I've said, I don't think the Essentials classes do), adding new options doesn't [I]decrease[/I] the scope and flexibility of a game. So, your argument doesn't hold water for me - just like there was room in 3.5 for complex martial classes (Bo9S), there's room in 4e for simple ones. And adding them doesn't subtract options from anybody. From the DM side, I'd add on... multi-creature encounter design, workable math, less swingy combats, less save-or-die, concise monster stat blocks, self-contained monster stat blocks, a robust system for improvisation, no need to reference books during play, and a powerful ability to fairly customize monsters. These aren't irrelevant to the game as a whole, and are noticeable from the players' side. I disagree that your short list is all that differentiates a 4e game from a 3.5 game, because I think the most significant innovations were on the far side of the screen. I think your concern about future support is potentially valid. I can completely see that argument. (I disagree that more future support is needed, but I can see where you're coming from.) Where I disagree is ... well, most other stuff. I simply disagree that there's enough data to say that your concern is actually founded. (1) I disagree that the Cleric saw any improvement whatsoever from the existence of the Warpriest. I disagree that the Paladin saw much of any improvement from the existence of the Cavalier. Likewise, the Warlock with the Hexblade. I think the Druid benefited (more specifically I think the Sentinel benefited from the existence of the shapeshifter druid), and the Wizard got new toys. I am fine with the Rogue, Ranger, and Fighter seeing little benefit, because they had an entire extra book of options that non-Martial classes didn't. At best, Wizards got the equivalent of an Arcane Power 2 out of HotFL with a few new build options and a stack of new powers. Druids got the close equivalent of a Primal Power 2. This is parity to me, not favoritism. The guys who [I]should[/I] be mad are the Warlocks, Clerics, and Chaladins! :) (2) I disagree that the baseline for Knights is significantly stronger than the baseline for Fighters. I agree that Thieves may start out a [I]bit[/I] beefier given their crazy ways to get CA, but I don't think you can disregard the strength of options like Sly Flourish and the like. (I also don't think an expanded weapon range helps the Thief much; they have no multi-[W] powers whatsoever.) I just think we'll have to agree to disagree here. I simply don't think the new Martial classes are beefier than the old ones, even at low levels, with the [I]possible[/I] exception of the Thief. (But even there I'm unconvinced, because a good party should be giving the Rogue CA every round anyway.) I don't think there's enough evidence for a trend here, even if you include Heroes of Shadow. I also don't think that Mike "Iron Heroes" Mearls - who's a complex martial class fanboy if there ever was one - is going to reverse course like that. -O [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
Top