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Class Compendium: The Warlord (Marshal)
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<blockquote data-quote="Tony Vargas" data-source="post: 5517431" data-attributes="member: 996"><p>You had me worried there for a minute. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>A 'sub-class' is really the same problem, if it's going to split a single class's worth of goodies between two sub-classes.  That is, if they can't use eachother's stuff, and they aren't just outright given as much stuff, each, as a regular class (in which case, it might just as well be too different classes).</p><p></p><p>Sure, a v-class design or incompatible sub-class design can work if you throw enough stuff at each build or sub-class - but, that's a lot of material, and if their close enough to fit in one class, it's more efficient to just set them up to share more powers (by using the same stat, making virtually all powers use either stat, or, in the case of sub-classes using the same stat, making them mechanically compatible).</p><p></p><p>The poor STR cleric, for instance, has half the attack powers to choose from that the WIS cleric did - and the WIS cleric has yet more from the Warpriest, and probably more on the way in HoS.  Not looking good.  It's funny, because it was a solid build, at first.  It had a number of very good powers, a minor advantage in having a strong melee basic attack for OAs, charging, and the like, a similar minor advantage in using weapons (which, eventually, got to crit on a 19-20, while implements didn't, had 'superior' versions, and a little variety - some +3 prof, some high-crit, etc), and a few other little factors that mostly slowly disapeared in one way or another.  The stunning lack of attack power choice was evident, of course (what did a human PH1 STR Cleric take for this third at will?  A WIS power.)  OK, and a tendency to be MAD, which is never good.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5517431, member: 996"] You had me worried there for a minute. ;) A 'sub-class' is really the same problem, if it's going to split a single class's worth of goodies between two sub-classes. That is, if they can't use eachother's stuff, and they aren't just outright given as much stuff, each, as a regular class (in which case, it might just as well be too different classes). Sure, a v-class design or incompatible sub-class design can work if you throw enough stuff at each build or sub-class - but, that's a lot of material, and if their close enough to fit in one class, it's more efficient to just set them up to share more powers (by using the same stat, making virtually all powers use either stat, or, in the case of sub-classes using the same stat, making them mechanically compatible). The poor STR cleric, for instance, has half the attack powers to choose from that the WIS cleric did - and the WIS cleric has yet more from the Warpriest, and probably more on the way in HoS. Not looking good. It's funny, because it was a solid build, at first. It had a number of very good powers, a minor advantage in having a strong melee basic attack for OAs, charging, and the like, a similar minor advantage in using weapons (which, eventually, got to crit on a 19-20, while implements didn't, had 'superior' versions, and a little variety - some +3 prof, some high-crit, etc), and a few other little factors that mostly slowly disapeared in one way or another. The stunning lack of attack power choice was evident, of course (what did a human PH1 STR Cleric take for this third at will? A WIS power.) OK, and a tendency to be MAD, which is never good. [/QUOTE]
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Class Compendium: The Warlord (Marshal)
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