Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5517754" data-attributes="member: 996"><p>And how does that work, exactly?</p><p></p><p>Clearly, improved power strike and weapon specialization keep the Slayer's Power Strike roughly on par with 'E' part of AEDU classes.  Additional uses of power strike are accumulated about as fast as additoinal Encounter attacks, and, the way it upgrades very aproximately matches the way AEDU classes turn in low level Encounters for higher level ones.  But, unless it's somehow demonstrably superior to more varied Encounter attack powers, it can't contribute to compensating for the lack of dailies.  </p><p></p><p>Mighty slayer is the improving striker damage bonus, other strikers do have damage bonuses - the Sorcerer's, I believe, is very strongly comparable to the Slayers, isn't it.  A secondary stat adding directly to damage rolls?  So it's the amount over the secondary stat that's contributing to balancing out dailies... </p><p></p><p>That tops out at +8 damage.  </p><p>Inexorable Slayer is a +1 saving throws. </p><p>Armored mobility is DR vs OAs.</p><p>The slayer also eventually takes no movement penalty for armor. </p><p></p><p>Two of those are about equivalent to feats, armored mobility is more unusual, but the net effect (worry a lot less about OAs) is basically comparable to the artful dodgers AC bonus vs OAs.  </p><p></p><p>So, really, it's down to +8 damage, which is pretty sweet, I have to admit, especially for a striker.  And, the Slayer's basic-attack emphasis gives him yet more easily obtained damage bonuses, and the ability to exploit charge enhancements, OA enhancement, and granted basic attacks.  OK, it mostly comes down to using Bracers of Mighty Striking over Iron Armbands of Power, but it's nice.</p><p></p><p>+8 is actually looking good.  Let's compare it to the damage potential - just the damage potential, none of the other rage effects - of the top-level Barbarian's dailies.  The Barbarian can potentially have 3 7[W] dialies (one from Frenzied Berserker) and a 4[W].  I'm going to assume a Mordenkrad, because it just makes the math really easy - at 2d6 Brutal 1, it averages 8 damage.  (see, easy)  At-wills do 2[W] at top level, so the Barbarian is getting 17 [W] out of his dailies.  All the Slayer has to do is attack 17 times (we'll ignore that the daily might have a miss line) in the course of a /day/ and he's matched that.  In a 4 encounter day, that just requires 4-round encounters.  That's not hard at all.</p><p></p><p>Damn.  I'm mildly dissapointed.  I was expecting the tipping point to be a little less on-the-nose.  Clearly, someone at WotC - contrary to CharOp opinion - does have math skills.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p>So, imbalance occurs when you deviate in either direction:  If you have a one-encounter day - and it doesn't go 17 rounds - the Barbarian comes out ahead.  If it's critical to bring down an enemy quickly in an 'alpha strike,' and combats are very short, the Barbarian comes out ahead.  If you have a grueling 8-encounter day, the Slayer pulls ahead. If you tend towards many-round brutal 'grinds,' the Slayer pulls ahead.  </p><p></p><p>Since damage is central to the Striker roll, it's an easy analysis - which is why I asked for the Slayer, not the Knight.  We could try to account for everything rages do besides damage, or every feature the slayer gets as it levels, but there's no point.  On the basic Slayer function, we've isolated a point where the Slayer theoretically balances with a conceptually comparable AEDU Striker.  </p><p></p><p>Whether, I got the estimate or math right, and whether every other non-AEDU balances out at quite the same point as every other AEDU class, I'm will to bet that WotC did their best to get them all balancing around the same 4-kinda-short-encounters point.  Encounters is using 4 kinda-easy encounters a day. I believe the DM kit recomends 3-5 encounters/day, and the new higher-damage monsters edge the game towards slightly shorter combats.</p><p></p><p>So, we have balance at something like a 16 round (one-and-two-third minute) Day.</p><p></p><p>Deviate from that point consistently in both directions, in the same magnitude, and you retain a sort of overall balance of contrasting imbalances.  Deviate from it consistently in one direction or the other, and you have a clearly imbalanced state.  </p><p></p><p>Contrast that to 4e, where you do not introduce imbalances by deviating from a given number of encounters per day and rounds per encounter.  </p><p></p><p>That's what I mean about Essentials degrading class balance, in the same way, but to a lesser degree as earlier eds.</p><p></p><p>Like I said, feel free to be fine with that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5517754, member: 996"] And how does that work, exactly? Clearly, improved power strike and weapon specialization keep the Slayer's Power Strike roughly on par with 'E' part of AEDU classes. Additional uses of power strike are accumulated about as fast as additoinal Encounter attacks, and, the way it upgrades very aproximately matches the way AEDU classes turn in low level Encounters for higher level ones. But, unless it's somehow demonstrably superior to more varied Encounter attack powers, it can't contribute to compensating for the lack of dailies. Mighty slayer is the improving striker damage bonus, other strikers do have damage bonuses - the Sorcerer's, I believe, is very strongly comparable to the Slayers, isn't it. A secondary stat adding directly to damage rolls? So it's the amount over the secondary stat that's contributing to balancing out dailies... That tops out at +8 damage. Inexorable Slayer is a +1 saving throws. Armored mobility is DR vs OAs. The slayer also eventually takes no movement penalty for armor. Two of those are about equivalent to feats, armored mobility is more unusual, but the net effect (worry a lot less about OAs) is basically comparable to the artful dodgers AC bonus vs OAs. So, really, it's down to +8 damage, which is pretty sweet, I have to admit, especially for a striker. And, the Slayer's basic-attack emphasis gives him yet more easily obtained damage bonuses, and the ability to exploit charge enhancements, OA enhancement, and granted basic attacks. OK, it mostly comes down to using Bracers of Mighty Striking over Iron Armbands of Power, but it's nice. +8 is actually looking good. Let's compare it to the damage potential - just the damage potential, none of the other rage effects - of the top-level Barbarian's dailies. The Barbarian can potentially have 3 7[W] dialies (one from Frenzied Berserker) and a 4[W]. I'm going to assume a Mordenkrad, because it just makes the math really easy - at 2d6 Brutal 1, it averages 8 damage. (see, easy) At-wills do 2[W] at top level, so the Barbarian is getting 17 [W] out of his dailies. All the Slayer has to do is attack 17 times (we'll ignore that the daily might have a miss line) in the course of a /day/ and he's matched that. In a 4 encounter day, that just requires 4-round encounters. That's not hard at all. Damn. I'm mildly dissapointed. I was expecting the tipping point to be a little less on-the-nose. Clearly, someone at WotC - contrary to CharOp opinion - does have math skills. ;) So, imbalance occurs when you deviate in either direction: If you have a one-encounter day - and it doesn't go 17 rounds - the Barbarian comes out ahead. If it's critical to bring down an enemy quickly in an 'alpha strike,' and combats are very short, the Barbarian comes out ahead. If you have a grueling 8-encounter day, the Slayer pulls ahead. If you tend towards many-round brutal 'grinds,' the Slayer pulls ahead. Since damage is central to the Striker roll, it's an easy analysis - which is why I asked for the Slayer, not the Knight. We could try to account for everything rages do besides damage, or every feature the slayer gets as it levels, but there's no point. On the basic Slayer function, we've isolated a point where the Slayer theoretically balances with a conceptually comparable AEDU Striker. Whether, I got the estimate or math right, and whether every other non-AEDU balances out at quite the same point as every other AEDU class, I'm will to bet that WotC did their best to get them all balancing around the same 4-kinda-short-encounters point. Encounters is using 4 kinda-easy encounters a day. I believe the DM kit recomends 3-5 encounters/day, and the new higher-damage monsters edge the game towards slightly shorter combats. So, we have balance at something like a 16 round (one-and-two-third minute) Day. Deviate from that point consistently in both directions, in the same magnitude, and you retain a sort of overall balance of contrasting imbalances. Deviate from it consistently in one direction or the other, and you have a clearly imbalanced state. Contrast that to 4e, where you do not introduce imbalances by deviating from a given number of encounters per day and rounds per encounter. That's what I mean about Essentials degrading class balance, in the same way, but to a lesser degree as earlier eds. Like I said, feel free to be fine with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
Top